RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Morrow Project/ Project Phoenix Forum
Register FAQ Community Calendar Today's Posts Search

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 09-11-2014, 06:12 PM
RandyT0001's Avatar
RandyT0001 RandyT0001 is offline
Registered User
 
Join Date: Oct 2013
Posts: 254
Default Jacksonians Encounter

Survivor Group
Jacksonian(s)
Type: Political
Location: 3(1), 4, 5, 7, 8, 9(2), 10 - (1) Kentucky, Virginia, West Virginia; (2) Missouri
Traits: Volatile: 40% (Warriors), Extrovert: 60% (Builders), Compassion: 60% (Loyal), Discipline 70% (Energetic), Curious: 60% (Scholar)
Encounter Size: 1d3+1 (Intel Patrol), 2d4+10 (Texas Trade Caravan along “The 79” route or steamboat crew on the Lower Mississippi River and tributaries [excluding the Ohio River and tributaries])
Tech Level: D
Power/Resources: Internal combustion (diesel), steam, electricity, farming, radio, manufacturing, medicines
Weapons: Any D technology plus light amplification night vision scopes for patrols
Special Attributes: A functional, industrialized nation composed of disciplined, reverent, vigilant, and dedicated citizens protected by a well-trained and equipped army.
Trade: Exports: Canned food, medicine, steam engines, steam boilers, axles, broadcast AM receivers, phonographic technology, motion picture technology, movies, books
Imports: Ores, chemicals, food (sub-tropical and tropical), spices, herbs
Skills: Bargain, Brawl, Observe, Stealth, Drive, Firearms, First Aid, Melee Weapon, Ride, Survival, Tactics, Thrown Weapon, Explosives
Description: Intel Patrols disguise themselves as traders, mailmen, emdees, or tinkerers and typically travel by foot or horseback. Intel patrols gather general intelligence about adjacent regions, excluding the KFS, (usually within about 200 miles) of the Republic in long loop patrols transmitting short reports back to the Republic periodically. A meteorological team might travel a few hundred miles then stay in a fixed location for three to four months, transmitting short reports back to the Republic. Once informed of a replacement team they return to the Republic.
The Trade Caravans and Steamboats travel their route trading medicine, movie projectors, movies, books, phonographs and players, and radios to other communities for raw or reclaimed metals, chemicals, salt, chili peppers, spices and herbs. The Jackson Republic sells a basic movie package that includes a projector, two movies and some books. One movie is for entertainment, a comedy with a suggestive moral outcome or a parable based upon religious beliefs. The other movie is educational because it begins to show viewers how to read the accompanying books. Communities can purchase more movies from the Republic. Educational movies cost half of as much as entertainment movies but each entertainment movie includes a bonus educational movie and new books. Movie cameras and phonographic recorders are not sold but arrangements for filming re-enactments of historical events of a community (not the KFS) can be made then processed in the Republic.
Attached Images
 
Attached Images
File Type: pdf Encounter Write Up for Jacksonians.pdf (179.7 KB, 65 views)

Last edited by RandyT0001; 09-11-2014 at 06:26 PM.
Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:40 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.