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Barrel Wear (the easy way?)
After reading the other posts here, I have considered adding the feature of Accuracy Deterioration to my weapon Wear Values rules. To balance the need for easy game play with reality based deterioration of a weapon's accuracy, I turned again to a basic skill roll and the weapon's overall Wear Value.
Once a Weapon hits Wear Value 2, you must check for a reduction in accuracy for each increase in Wear Value. This is an AVERAGE: Small Arms or EASY: Gunsmithing roll. If the weapon has received its regular *Routine Maintenance, there is a +1 bonus to the roll. The weapon's Wear Value is a penalty to the roll. If the roll is Successful, no Accuracy Reduction occurs. If the roll is failed, reduce the weapon's Base Range by 10%. Catastrophic Failure causes a 20% reduction in range. If an Outstanding Success is rolled, make a note that the weapon has a +1 to all "Burnout" Rolls (see Below). Please note that this roll is done during the character's "Routine Maintenance Cycle" in the 4 hour period. "Burnouts" are done after a combat. "Burnout" Rolls. If during combat you are forced to dump a number of magazines or belts in sustained rapid fire (burst or full automatic fire IS required) EQUAL TO [11 - the weapon's Wear Value], the character must make a skill roll like the one above. Failure reduces the weapon's Accuracy as above. Catastrophic failure increases the weapon's wear value by 1 as well. *In my game this is 5+[2 minutes X Wear Value] per day and is recorded on the 4 hour period time log. YES, I make my players fill out a log of their daily routines so I have an idea who is doing what and when they are doing it. Any input would be appreciated. Take a look at this system and tell me what you think. Last edited by swaghauler; 02-16-2015 at 08:51 PM. |
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