Skill list and other things.
With the help of some of my players, we've been designing a new Character Sheet and we've been revising the skill list in the process. Probably some of you have added some skills to the "official" skill list, thinking that their presence are needed for your games. Communications, Equipment Identification...etc.
Could you suggest some new skills that you have considered indispensable in your games?
And another related question... Recently we've been taking a look to "Fading Suns" rulebook. In this system, the skills are not permanently attached to an Attribute. You have the skill list, and you add your level to the most suitable Attribute depending on the task. You could use, for example, EDU + Combat Engineer (instead of CON + Combat Enginner) to determine if the character knows how to improvise an explosive with the available products or AGI + Combat Engineer to build the device. Seems a good and easy to use system without any problem to adapt to Twilight 2000 v2.2. I would like to read any opinion about that.
GrÃÂ*cies!
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