Quote:
Originally Posted by Targan
I see your point but this sounds like a guy whose entire life probably revolves around diving and it took three years of preparation for that one attempt. For a Merc:2000 mission you're probably going to have personnel who have a slightly broader skills set at the expense of extreme niche specialisation. And your average Merc:2000 mission is more likely to have a prep time of three weeks than three years. On the other hand a sufficiently well connected, cashed up Merc team could certainly seek to recruit elite standard divers and support personnel.
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True, but the need for decompression chambers and special equipment and skills was negated by the 529 minute ascent. That achieved the same effect of coming out, going to a chamber, and sitting there for 529 minutes. That was the point that I wanted to make with that paragraph, that there are ways of doing the same thing without needing massive pieces of equipment like a DECO chamber.
Will players want to do that (or logistically be able to)? Not likely without handwaving of passage of time from the GM. Maybe a good time for a diving skill check and a panic check in whatever respective system you use for your game, then move on to the next scene.
Another thing, physical preparation for diving doesn't require a lot, especially ascending and descending along reference lines. Running is sufficient for most diving as that will affect your breathing and your endurance. Flutter kicks are used to improve your kick cycles. Nothing else is really
needed.