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This cannon won't fire....
I was thinking of things in official supplements and magazine articles you didn't really agree with and maybe wanted to drop?
For me. 1 Replacement teams don't get a vehicle, supply, caches or many weapons. Assuming you've gone to the trouble of training, hiding and freezing project members and who'll be waking up in a by definition dangerous situation (e.g. people dead or incapacitated). It always seemed odd that they might have to travel to meet up with the survivors unarmed, or if the survivors came to them they'd need to remember to bring all their fallen comrades gear with them. 2 The hodge podge of weapons in most of the rules sets. Isn't it making it much harder to resupply when there is a whole mess of different calibres and even magazine sizes to pick between? Wouldn't the project have just gone with a few reliable systems and trained everyone on them? 3 The autonav Wouldn't this have been more like a computer than whats basically a dumb map box? Or have some way of helping teams organise helpful reports to prime base. Also if each team only has knowledge of it's own caches what happens if they get sent to urgently deal with something somewhere else where another team had gone off line. Wouldn't they need access to their caches? Just thinking any other niggles in whats basically a pretty cool 30 year old RPG? |
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