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Almost TPK
Warsaw had been nuked, but the reality hit harder than expected. This was destruction.
Five soldiers amble along a road in the drizzling rain, approaching what would have been the central business district. Shrubs and weeds are reclaiming the road and pavement, there was no sign of human activity after the firestorm that racked this part of the city almost 12 months earlier. Hills of rubble obscured visibility. But a sniper located on the 3rd floor of a 4 story building tracked the soldiers progress through her scope. As the group moved into what would be "medium" range, using V2.2 ruleset the following happened; The sniper took an action round to make an aimed shot with her Russian made SVD semi-auto sniper rifle. In the following action round ... ... The first shot is fired (aimed). Hit. Killed. Same action round using semi-auto the second (quick) shot is fired. Hit. Kill. Third shot fired. Recoil is starting to add up, but. Hit. Killed. Fourth shot. Hit. The solders helmet rolls across the road, his rifle falls out of reach as he hits the ground stunned, confused and badly injured in the middle of an exposed street. Fifth shot fired (semi-auto remember) and flies high and wide (due to recoil accumulation). The lone remaining un-injured soldier dives for hard cover. Laying prone and out of site, his mind racing how he can assist his fallen friend. One action round. 5 seconds and five shots result in an almost total-party-kill. Could this happen in your game, with how you play the rules?
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