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Old 05-06-2018, 08:11 PM
The Dark The Dark is offline
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Quote:
Originally Posted by Enfield View Post
Thanks for the tips. I'll try to see if I can find a copy, but if not I may do some rules juggling with Call of Cthulhu, whose supplements have a number of melee weapons. (For instance I have the Dark Ages and Cthulhu Invictus setting books.)
Taking a look at CoC 6e and some of the supplements, and comparing them with More Guns!, I came up with a quick and dirty conversion. I ignore pluses, so only the die type and quantity matter.

Weapons with a base damage of 1d4 in CoC do 1 die of damage in T2K and do not have STR bonuses.

Weapons with a 1d6 base damage are either Dam 2 if they are primarily stabbing weapons or 1 + 1/2 Str if they are slashing/striking weapons.

Weapons with a 1d8 base damage are Dam 2 + 1/2 Str if one-handed and Dam 2 + Str if two-handed.

Weapons with a 1d10 base damage are Dam 3 + 1/2 Str, and 2d6 is Dam 3 + Str.

A weapon with CoC base chance 25 or higher is considered to have standard chances to hit. For each 5 percentiles below 25, the weapon is -1 to hit in T2K.
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