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Version 2.2 Initiative
Can someone explain the Initiative Calculation in Ver. 2.2 to me please? The book states that regulars roll 1d6, reservists roll 1d6+2 rounded up, and draftees roll 1d6+2 rounded down, but re-roll results of 0. To this, rangers and SF types add 1.
OK, first of all, how can you get a result of "0" on a 1d6+2 rounded down? I'm guessing typo. Did they mean 1d6-2? Secondly, why would reservists have better initiative potential than regulars? Weekend Warriors just that much more hype to be getting shot at? Lastly, back to the rounding. What am I rounding? Am I supposed to add this die result to something then divide? Otherwise, I'm not rounding, I'm just rolling a dice and adding 2, plus or minus 1 depending on MOS. Please help! |
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