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Old 08-13-2018, 05:20 AM
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ChalkLine ChalkLine is offline
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Join Date: Oct 2008
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Default Random Events in military games

- Suddenly the enemy pulls out for no apparent reason
- During the night is a rainstorm. In the morning the players find a jeep/hummvee or similar parked just outside their position. It is fueled and functional, it appears the operator got lost in the storm and has wandered off somewhere.
- The Players are directed to a land feature (hill, ridge, ford etc) and instructed to dig in. Have the players spend time describing their work. Once they have finished have another unit turn up and take over the position while the players are sent somewhere else and, you guessed it, ordered to dig in.
- The enemy takes a strange dislike to one of their pieces of equipment. While stopped a hidden enemy observer calls in strikes of some sort on them until one piece in particular such as a trailer, still, generator etc is destroyed. Once this happens the observer moves away and doesn't bother the players any more.
- While in position a truck moves up in the middle of the night and provides the players with plenty of tasty, hot food. They then give out cups of hot real coffee. The truck is lost and is supplying the wrong people. If anyone points out that they are not supposed to be getting this stuff the truck's crew immediately take back any remaining food and move off to find the right unit.
- A force maybe ten times the size of the player's unit appears in front and look like they're getting ready to attack. Unfortunately at this time command can supply absolutely no support. The huge force gets bigger with the addition of armoured vehicles and then suddenly moves off in another direction leaving the players alone.
- A bunch of PsyOps on the other side arrive and annoy the players with loudspeakers spouting very bad propaganda messages. These messages totally mistake the reality of the troops and promise things such as 'a business of your own' and 'all the potatoes you can eat'. The only way to get rid of them is to find one of the well hidden loudspeakers and destroy it.
- Your own PsyOps turn up and do the same thing in reverse. This annoys the enemy so much they mortar the hell out of your position. You have to find some way of getting the PsyOps team to go away.
- In the morning a very large animal is found in your position, apparently having wandered in during the night. Command wants this thing saved at all costs and the players have to find a way to get the frightened and uncooperative beastie to the rear.
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