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T2k13 Rules Questions
Hey, hopefully Twilight 2013 (Twilight 2000 v3) is relevant to the forums.
Say one wants to do a Called Attack to Head on Aimed Burst Fire (5 round burst) using H&K MP5k at 20m (CQB band), while standing up in otherwise normal conditions. -1 for targetting into CQB range -3 for out of optimum range (GF) -4 for Called Attack to Head Total: -8 halved by Aimed Shot for -4 +4 for 5 round burst -------------------------------------- Got a few questions: * Am I on the right track and are all those shenanigans legal? * Is the +2 damage from Called Attack applied to all rounds, even if they hit other regions? * If one sustains injury less than the current wound threshold, is it completely ignored - ie. you can take the full clip and not even flinch? Assuming the same location and damage always under the threshold. |
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