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I'd be inclined to consider a max possible range also much like GURPS and their 1/2 Damage stat - anything beyond that has penalties to both accuracy and damage. Knowing the max possible range allows for using tripod mounted machineguns in the indirect roll, something which has been done for well over a hundred years for suppressive fire and in some circles known as the poor mans artillery (unless you're the one paying the ammo bill!).
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