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Types of T2k Player
I can only speak to PbP games, as that's the only type of campaigns that I've Ref'ed and/or played in. Here's an assemblage of player types that I've encountered over the years.
High Ability / High Effort: A top-notch writer and role player. A frequent, proactive contributor, in both the IC and the OOC. Never misses a beat. A Ref's dream. Really fun to play with. Low Effort / Low Ability: Not particularly good at writing and/or roleplaying. Doesn't bother to carefully read others' posts, either IC or OOC, so constantly misses things, fails to reply when addressed IC, etc. Frequently misses turns without giving the Ref a heads-up. Adds little the game besides frustration to his fellow players and the ref. High Effort / Low Ability: Not particularly good at writing and/or roleplaying but tries really hard. Reads others' posts and always replies. Seldom misses a turn and is a frequent contributor to the OOC channel as well. Might be a little behind the curve, but adds to the game by being a reliable, enthusiastic poster. High Ability / Low Effort: Great writer and role player but just sort of ghosts through the campaign. Seldom participates in OOC discussions and misses turns pretty regularly. Often starts off strong, but then quickly seems to lose interest. Frustrates the heck out of the Ref because player has so much potential but squanders it. Could add so much to the game but usually chooses to do the bare minimum. The Pedant: Constantly explaining things to his/her fellow players and/or Ref that don't need explanation, correcting others, offering unsolicited mini lectures on game world trivia, weapons, tactics, and various esoterica. Can sometimes offer really helpful info, but usually just gets on others' nerves. In T2k, the Pedant is often, but not always, a veteran of the military (but seldom a combat vet). Has trouble admitting when he/she is incorrect on a proffered "fact". Is often a rules-lawyer too. Rules Lawyer: Constantly questioning and challenging Ref's interpretation and execution of the rules. Argues any die roll that doesn't go his/her way. When all of the other players keep calm and carry on, this player refuses to proceed until the rulebook has been dissected and any unfavorable results reversed. Monday Morning Quarterback: Doesn't always make the best decisions in real time but is constantly telling other players (and/or the Ref), "You should have done this or that instead". Often dual-classes as a Pedant. The Solo: Despite T2k being a team game, the Solo always tries to go it alone. They play a brooding "lone wolf" (usually SOF a-la John Rambo). They don't participate in planning and ignore most social aspects of RP'ing (both IC and OOC). During combat, they quickly abandon the team to do their own thing. No one in the gaming group really likes The Solo, but it's because he/she makes no effort to be sociable IC or OOC. The Warrior: Only posts during combat encounters. Otherwise, largely absent. Needy: Constantly asking for "clarification" or reassurance (usually via frequent PMs to the Ref). Rarely, if ever, takes the initiative. Is only comfortable following other players' detailed instructions. Often holds up turns waiting to see what everyone else does. The Troll: Often combines aspects of the Pedant and the MMQ. Learns what pushes the gaming group members' respective buttons and pushes them. Responds to any criticism or corrective action by doubling down and being even more obnoxious. Eventually gets kicked out of the group, if he/she doesn't manage to scupper the game first. The Bully: Plays pretty well as long as everything goes their way. If crossed IC or OOC, this player goes off on whoever crossed him/her. Wields sarcasm and condescension like a laser beam. Eventually rage quits, unless he/she hasn't sabotaged the whole campaign already. Often multi-classes as a Pedant and Monday-Morning Quarterback. The Ghoster: Drops out of the game without warning. Wastes the Ref's time with char-gen, and figuring out how to write the character out of the campaign on the fly. Did I miss any? -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 01-30-2021 at 07:01 PM. |
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