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QoL thoughts for PCs
So this came up in my gaming group while playing another game system. The idea of Quality of Life and the need for the player's characters to have those QoL items to be happy and healthy.
I was just thinking about the T2k world, where supplies are almost non-existent. As well, just my own experiences this past year without the ability to do things like get razors, haircuts, or even easily get out to replace some clothes that either fell apart or I out grew. How important would things like having a good pair of boots, having a good razor to shave the fuzz off, or get a haircut to feel more human like would be to the motivation of the PCs? Has anyone as a GM tried to pull off having an NPC who might be a traveling barber? Or had a village provide a good, clean, and solid housing for the PCs to live in for a while with a real bed. Heck even a place to get laundry done or a shower?
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