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Design Discussion: Barriers to New Player Entry for T2k
During the last six months of 4th Edition discussion, one of the points that has arisen occasionally is its potential (or lack thereof) to entice new players to the game line. This is one of my hopes for it because we are not a numerous fandom, nor are we growing any younger. I believe the fan base needs new blood and new thoughts for healthy discussion, ease of finding play groups, and the financial viability of future products.
Over the years, I've made several attempts to start T2k campaigns with various groups, using multiple editions. There has generally been low interest among parties who weren't already fans of the game, even from players who generally have high interest in trying new systems and settings. By far, the greatest common factors driving disinterest among potential players is the game's military focus. Although civilian characters are technically possible, all published editions assume military protagonists. For players who lack military experience or subject matter expertise, this is often a turn-off. Some players are disinterested in playing a military-centric game due to cultural factors. Others express anxiety over being penalized for playing "incorrectly," whether with tactics or PC characterization. A corollary to this is that most of my gaming friendships emerged from World of Darkness fandom, and thus my gaming circle is more diverse than the audience here. Several female gamers, gamers of color, and LGBTQ+ gamers have opined that T2k is not interesting because the setting lacks a place for PCs whose identities and experiences mirror their own (recall that during the era in which T2k takes place, LGBTQ+ folk were barred from U.S. military service). (In T2k's defense for the latter issue, it has always featured female NPCs in leadership positions, including ground combat roles, and has never included mechanical penalties for female PCs. There's an interesting point here regarding outside perception vs. published canon.) I'm curious as to what barriers other referees have encountered when attempting to recruit new groups. I'm also interested in poking at what tools can be created - whether official 4e products, changes intrinsic to a hypothetical 5e, or fan creations for previous editions - to help overcome these barriers and bring more players to the game. - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
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