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The designer's notes in the addendum of v1 are very clear about that being one of the original design problems: they wanted to do a military game but needed a way to get around the problem of pulling rank. The solution was the apocalypse and the collapse at Kalisz. Arguably, this situation really only sorta solves the problem. It's playable, but really you're still going to run into many situations where rank matters. And in many cases that's still a problem when you're trying to run an RPG.
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