![]() |
![]() |
#10
|
|||
|
|||
![]() Quote:
![]() Being able to push is what allows you to hit effectively in many cases. The negative modifiers stack up quickly. Not being able to push because you rolled 6 die and got 2 1's on some of them, is really limiting. IMHO, ROF 2 or 3 is the sweet spot. At ROF 5 and 6 you are taking real risk of getting a pair of ones. Not that it can't happen with ROF 2/3, but it's less likely to happen. Throw more die, you have more chances for 6 - yes, but an equal amount of chances for 1s. A min-maxer's dream, from my perspective, is a weapon that you can reliably push to achieve a hit, and if it hits it crits immediately, no need for an extra success or ammo die (those are gravy). Suppressing the enemy is good. Killing them is better. *You can debate wounding them might be best - if the OPFOR will reliable react to treat a wounded soldier, tying up action economy for the medic/combat lifesaver (who was otherwise a combatant), that's a pretty good outcome as well.* Last edited by Spartan-117; 12-17-2021 at 03:23 PM. |
Currently Active Users Viewing This Thread: 5 (0 members and 5 guests) | |
|
|