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Statting 4e Weapons & Vehicles
I know that there are fan-created supplements for sale on DriveThruRPG, but I thought I'd try my hand at statting "missing"* weapons that I'm likely to include in a 4e [rules] campaign.
How do these look? M231 Firing Port Weapon Type: SMG Ammo: 5.56x45 Reliability: 3 ROF: 6 Damage: 2 Crit: 3 Blast: – Range: 4 Mag: 30 Armor: 0 Weight: 1 Price: 250 M3A1 "Grease Gun" Type: SMG Ammo: .45 Reliability: 4 ROF: 4 Damage: 1 Crit: 3 Blast: – Range: 3 Mag: 30 Armor: 0 Weight: 1 Price: 200 I used the canonical M4A1 stats as the foundation for the M231. For the M3A1, I looked at the Players Manual's other SMGs, and the M1911A1 (the only other .45 caliber weapon in the book). Suggestions for stat adjustments? More to come... *For example, the MP5 submachinegun isn't included in the PM's Weapons section, despite the fact that the Officer Archetype illustration conspicuously wields an example. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 07-14-2022 at 07:41 PM. |
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