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@Homer: Thanks for that helpful info.
@CraigD6r: I've long toyed with the idea of playing a Chaplain or Chaplain's Assistant in T2k. Using v1-2.2, such a character would be pretty useless, outside of strictly RP purposes. 4e actually makes the role useful, mechanically-speaking. It has mechanics for stress and mental trauma, sustained via combat (or witnessing various horrors of war). A character with the Counseling specialty has a better chance to heal another character's mental trauma. I built a Chaplain's Assistant PC using the Medic archetype and giving him the Counselor specialty instead of the suggested medical specialties. I figured he'd be called upon to assist unit's actual medic, so it's a secondary specialty (so he effectively serves as the party's psychiatrist and combat medic). For an actual Chaplain, I'd use the officer template and give him/her the Counselor specialty. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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