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CONUS Factions
Besides the big canonical groups like MilGov, CivGov, and New America, what are some factions that one might encounter in a CONUS-based campaign?
I briefly ran a CONUS based campaign set in the Arklamiss region. Since canon doesn't place significant Soviet or Cuban forces in the area to serve as the campaign's OPFOR, I had to look elsewhere for potential bad guys. Organized crime seemed like a good place to start. Prison gangs: https://www.corrections1.com/correct...AOeXAsCLY4RLl/ Outlaw Motorcycle Clubs: https://www.complex.com/sports/a/com...ngs-in-america Political Radicals: https://www.msn.com/en-us/news/world...ry/ar-BB1h1tU8 There were also plenty of far-left group active in the USA during the Cold War. Cults: Cults are a favorite T2k trope of mine. My players might even say that I'm too fond of them. https://www.rollingstone.com/culture...oo-far-202224/ If you can, please add to the list. Any addition needn't be a black hat faction. Potential good guys, allies, and/or neutral factions can be just as important for a well-built CONUS-based sandbox. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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