RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

View Poll Results: Which environmental collapse features in your preferred T2kU?
Nuclear Winter 2 66.67%
Mega-drought 0 0%
Other (please specify in thread) 0 0%
None 1 33.33%
Voters: 3. You may not vote on this poll

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old Yesterday, 07:01 PM
Raellus's Avatar
Raellus Raellus is online now
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,273
Default Environmental Collapse in T2k

Back in the early 1980s, Carl Sagan and other preeminent scientists popularized the nuclear winter theory. Thankfully, it wasn't tested. During the 1990s-early 2000s, the idea fell out of fashion as some among the new generation of scientists poked holes in it. Recently, it seems to have come back to the fore. In Annie Jacobsen's Nuclear War: A Scenario (2024), nuclear winter is once again (and rather convincingly, I might add) presented as the most likely long-term climatological effect of a nuclear war.

I recently read a history of the Vikings. Just prior to the dawn of the "Viking Age", during the middle of the 6th century A.D., there was a "nuclear winter" event believed to have been caused by 2-3 massive volcanic eruptions occurring within a few years of one another. This might have inspired the mythical Fimbulwinter- the "Mighty Winter" preceding the Armageddon-like Ragnarok of Norse mythology.

To make a long story short, IRL there was a pretty significant die-off in Scandanavia (50% of the total population, perhaps more) mostly due to crop failures caused by several years of reduced sunlight and lower average temperatures caused by huge quantities of volcanic particulates lingering in the upper atmosphere (an estimated 87 cubic kilometers!). This die-off, greater than that caused by the Black Death and the 30 Years War combined (!), led to the collapse of most social institutions in Scandanavia, resulting in, or greatly exacerbating, a period of warlordism, in which strongmen preyed on the weak and/or fought amongst each other for scarce resources.

This event, and similar massive volcanic eruptions, have generated short-term (several months to several years) of nuclear winter-like environmental conditions (sans radioactivity of course). These natural phenomenon lend credence to the nuclear winter theory posited by Sagan et al.

Then there's Howling Wilderness' treatment of environmental conditions brought on, or exacerbated, by the effects of multiple ground-burst nuclear detonations. HW takes the opposite tack, positing a mega-draught that, nevertheless, leads to large scale environmental collapse across much of the USA.

In a similar vein, the Mad Max post-apocalyptic world (caused, in large part, by nuclear warfare) presents a particularly dry world- at least, Down Under.

In either the Cold or the Dry post-apocalypses, the net effect is the same: Fewer natural resources, and much competition for same among the dwindling numbers of survivors.

Back to T2k, nearly two decades ago, I briefly played in a 1e PBeM, set in Poland, in which it was almost always raining- IIRC, the Ref explained that this climatological effect was caused by a mini-nuclear winter. The near constant rain- steady, but not particularly heavy- killed crops, caused localized flooding, and generally made life very difficult and uncomfortable for survivors. It was the grimmest T2k I've ever experienced.

Have any of you included or experienced aspects of nuclear winter- or other types of environmental collapse- in your T2k campaigns? How did you handle it? In what ways did environmental collapse affect the game world?

-
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
Reply With Quote
 


Currently Active Users Viewing This Thread: 17 (1 members and 16 guests)
Raellus

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:28 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.