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#1
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I dont think there is any official v1 rule for coolness changing past initial char creation. I didnt find anything when I searched previously.
In my campaign, I realised after the chars had spent months of intensive combat in Poland that it would warrant more than much of their previous service. As such, I basically award a 1pt gain in coolness at the end of any heavy fighting string of scenarios - this would amount to 12+ significant firefights I guess. Whilst I understand the chance of deterioration is a fair point logically - it would be harsh on players unless they understood these rules were in place at the start of the campaign. |
#2
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I used to handle it like other skills -- an experience point for each heavy firefight (of course, as GM I got to decide what was a heavy firefight), or a month of accumulated smaller fights.
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