RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

View Poll Results: Is the AKMR a Part of Your T2K Universe?
No sir, not in my T2K U! 10 20.83%
Sure it is. Why not? 25 52.08%
I really don't care, either way. 13 27.08%
Voters: 48. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 09-22-2009, 06:06 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,354
Default

Quote:
Originally Posted by jester View Post
Why waste a good heavy bullet. Simply adjust the reloading die so the projectile sits deeper so it meets the overall length so it can fit in the magazine and chamber and fire. The end result is one heck of a round with some nice knockdown power.

Some examples are some 30 caliber bullets I loaded that were 220 grains a good 40 grains heavier than a standard 180 grain projectile.

And the perfect example was the old Webley/Enfield in .38 the origianal cartridge was the same as the old .38 S&W which was a weak cartridge. But, when the British loaded a 200 grain bullet in it well then it had some nice stopping power. Not much on velocity mind you but it did take a man down.
This is one of those things that T2K doesn't handle well: things like sub-loaded rounds, hot-loaded rounds, heavier or lighter bullets, etc. I often find myself jury-rigging rules for this sort of thing, as well as during vehicle design.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #2  
Old 09-22-2009, 09:06 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,328
Default

I'm on a roller coaster here. The more I read here and the more I think about it, the less I like the AKMR concept. I mean the concept is good but putting into practice...?

It seems like it would be far easier and more efficient to continue to manufacture 7.62mm x39 S ammunition and distribute it to units armed with the millions of AK-47 and AKM variants already out there than it would be to recall all of those weapons and rechamber them/redistribute them.

In the meantime, older AK models would continue to be replaced with new AK-74 variants and whatever's left over would continue to receive issue of the 7.62mm S ammo.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 09-22-2009 at 09:39 PM.
Reply With Quote
  #3  
Old 09-22-2009, 10:09 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,354
Default

Quote:
Originally Posted by Raellus View Post
I'm on a roller coaster here. The more I read here and the more I think about it, the less I like the AKMR concept. I mean the concept is good but putting into practice...?

It seems like it would be far easier and more efficient to continue to manufacture 7.62mm x39 S ammunition and distribute it to units armed with the millions of AK-47 and AKM variants already out there than it would be to recall all of those weapons and rechamber them/redistribute them.

In the meantime, older AK models would continue to be replaced with new AK-74 variants and whatever's left over would continue to receive issue of the 7.62mm S ammo.
I agree with you there -- the idea is silly, if you think about it logically. But it's still a good "flavoring" element.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #4  
Old 09-22-2009, 10:50 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

Quote:
Originally Posted by pmulcahy11b View Post
I agree with you there -- the idea is silly, if you think about it logically. But it's still a good "flavoring" element.
I agree on both points. The AKMR was included I think, due to flawed logic. At the time the game was made the Soviets were changing from 7.62mm to 5.45mm, nobody thought they would keep using the older round for as long as they did let alone Russia actively going back to it. The AKMR makes sense in view of the lack of information that GDW would have had but with hindsight we can now see that they were, like everyone else, misinformed and the AKMR seems a silly idea.
Reply With Quote
  #5  
Old 10-19-2009, 01:03 AM
kcdusk's Avatar
kcdusk kcdusk is offline
Registered User
 
Join Date: Sep 2008
Posts: 522
Default

Thread hijack
Most sub machine guns have a damage rating of "2". What is different about the M177 that it has a damage rating of "3"?
__________________
"Beep me if the apocolypse comes" - Buffy Sommers
Reply With Quote
  #6  
Old 10-19-2009, 01:45 AM
TiggerCCW UK's Avatar
TiggerCCW UK TiggerCCW UK is offline
Registered User
 
Join Date: Sep 2008
Location: Belfast, Northern Ireland
Posts: 663
Default

I think its just a calibre thing - most smg's are firing a 9mm or .45 pistol round, with an increased damage due to the longer barrel and higher velocity, hence the 2 damage. The M177 is a carbine/short rifle using a 5.56mm rifle round, hence the 3 damage.
__________________
Chuck Norris can kill two stones with one bird.
Reply With Quote
  #7  
Old 10-19-2009, 02:33 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,354
Default

Quote:
Originally Posted by kcdusk View Post
Thread hijack
Most sub machine guns have a damage rating of "2". What is different about the M177 that it has a damage rating of "3"?
Well, the M-177 is firing a rifle bullet as opposed to the pistol round of submachineguns. But I do give it a damage rating of 2 -- but the penetration is 1-Nil, while most submachineguns have a penetration of Nil. Using that short barrel to fire a rifle bullet has a high cost on the muzzle velocity of the round. (Technically, the M-177 is a "short-barreled assault rifle" instead of a submachinegun.)

Here's another wrinkle to firing a rifle round in a short-barreled weapon -- it will leave behind a ton of unburned propellant as well as carbon in the barrel and muzzle device. Not sure how to handle this T2K-wise (other than assign a higher chance of misfire to a dirty weapon).
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #8  
Old 10-19-2009, 06:04 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,328
Default

The same would be true for the AKS-74U. It is more of a carbine than an SMG. The v2.2 don't really make that distinction.

And, I don't know if this is true of other "submachineguns" that fire full-powered rifle rounds but the AKS-74U has a b*tch of a muzzle blast/firing signature. I haven't seen quite the same in footage of the M4 (basically the M117 of v2.2) firing.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
Reply With Quote
Reply

Tags
polls, weapons


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:05 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.