RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Morrow Project/ Project Phoenix Forum

View Poll Results: Best system to use for Morrow Projects
Aftermath System 0 0%
d20 System 4 9.52%
GURPS System 7 16.67%
Twilight 2000 System 18 42.86%
Palladium System 0 0%
Other System 13 30.95%
Voters: 42. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 10-11-2009, 07:37 AM
Matt W Matt W is offline
Registered User
 
Join Date: Sep 2009
Posts: 314
Default

Quote:
Originally Posted by scholar rat View Post
If you didn't want to Use the Morrow Project rules. What would be the Best system for Morrow Project? and why?
I've run TMP with a slightly-modified White Wolf system. This was for a group that had never even SEEN a percentage-based system (but knew the WoD system). I had to design the character sheet but - after that - they could produce a character in minutes and start playing immediately.

Don't get me wrong, I like the % system. But you have to tailor your game to your 'audience' and this is a god thing. It can give you new ideas.

For example, if anyone has the time and money, I recommend picking up a copy of the 'Jeremiah' RPG (based on the TV series) it's GOOD - even if it is the D20 system. and its supplement 'Thunder Mountain' could easily replace the TMP Prime Base module
Reply With Quote
  #2  
Old 11-01-2009, 05:31 PM
Bravo04Tango's Avatar
Bravo04Tango Bravo04Tango is offline
Registered User
 
Join Date: Oct 2009
Posts: 1
Default

I had recently given thought to using the R Talsorian "Interlok System". A good, simple system that is Fire Arms heavy and has good vehicular combat rules. But I've also been playing Call Of Cthulu which uses the base for the 3rd edition rules ( with the role playing supplement)for TMP. The group I'm running for would be VERY familiar with both rules sets but have a preference for the CoC/TMP rules.
Reply With Quote
  #3  
Old 11-30-2009, 11:09 PM
jdrakeh jdrakeh is offline
Registered User
 
Join Date: Nov 2009
Posts: 2
Default

I'm going to say GURPS, as that's what I'm leaning toward using. That said, I think that both Terminus V from Scorpion's Nest Tactical Gaming and the old Phoenix Command rules from Leading Edge Games would work well. GURPS is simply easier to get a hold of.
Reply With Quote
  #4  
Old 12-01-2009, 01:58 AM
jdrakeh jdrakeh is offline
Registered User
 
Join Date: Nov 2009
Posts: 2
Default

Quote:
Originally Posted by Bravo04Tango View Post
I had recently given thought to using the R Talsorian "Interlok System". A good, simple system that is Fire Arms heavy and has good vehicular combat rules. But I've also been playing Call Of Cthulu which uses the base for the 3rd edition rules ( with the role playing supplement)for TMP. The group I'm running for would be VERY familiar with both rules sets but have a preference for the CoC/TMP rules.
Call of Cthulhu actually uses Chaosium's Basic Roleplaying system, a system that came from Runequest (published in 1978), not TMP (published in 1980).
Reply With Quote
  #5  
Old 01-07-2010, 05:16 PM
nuke11 nuke11 is offline
Registered User
 
Join Date: Jul 2009
Posts: 311
Default

I use most of the weapons system from The Delta Force RPG (Task Force Games) with some of TMP characters rules.

I found it was very easy to port TDF rules into TMP world.
Reply With Quote
  #6  
Old 01-07-2010, 05:23 PM
nuke11 nuke11 is offline
Registered User
 
Join Date: Jul 2009
Posts: 311
Default

Quote:
Originally Posted by Matt W View Post
I've run TMP with a slightly-modified White Wolf system. This was for a group that had never even SEEN a percentage-based system (but knew the WoD system). I had to design the character sheet but - after that - they could produce a character in minutes and start playing immediately.

Don't get me wrong, I like the % system. But you have to tailor your game to your 'audience' and this is a god thing. It can give you new ideas.

For example, if anyone has the time and money, I recommend picking up a copy of the 'Jeremiah' RPG (based on the TV series) it's GOOD - even if it is the D20 system. and its supplement 'Thunder Mountain' could easily replace the TMP Prime Base module
I have the RPG in hard copy, but am looking at purchasing a soft copy of Thunder Mountain, what is included in the book? Plans of the base that sort of thing?
Reply With Quote
  #7  
Old 01-07-2010, 07:08 PM
Matt W Matt W is offline
Registered User
 
Join Date: Sep 2009
Posts: 314
Default

Quote:
Originally Posted by nuke11 View Post
I have the RPG in hard copy, but am looking at purchasing a soft copy of Thunder Mountain, what is included in the book? Plans of the base that sort of thing?
'that sort of thing' AND MORE.... a quick look at my copy....
  • Plans/description of base
  • Description of various towns (mentioned in the TV series)
  • New feats & skills (this section looks quite useful if you're looking for D20 rules on lots of the skills needed by Morrow Project PCs)
  • New Equipment/weapons (includes aircraft, heavy weapons & artillery)
  • New rues (basically air & vehicle combat)
  • Advanced Class (Demagogue)
  • Stats for all the main characters in the TV series (and several minor)
  • A mini-adventure "life in the new world"
Reply With Quote
  #8  
Old 01-08-2010, 10:14 AM
clivegh clivegh is offline
Registered User
 
Join Date: May 2009
Location: Castro Valley Ca
Posts: 27
Send a message via AIM to clivegh
Default We are converting to D20 for our Campaign

We have been running a campaign for about a year now, and are in the process of making a D20 Version of MP.

Its interesting as D20 Modern is an OGL so you can get about 80% of the rule book just from the Wizards of the Coast Site (and its legal).

We have looked at thunder Mountain, Blood and Guts, Afghanistan D20, Grim and Gritty 4.0, and ADCOM Systems for D20 to make combat both deadly but true to the MP style.

In the End we are testing a Hybrid approach of Grim and Gritty (Players only have CON in HPS and gain 1 or 2 HP per level and ADCOM (Hit locations).

It means that players do Were Body Armor can survie getting shot, But with the Wound Categories from Grim and Gritty (Thunder Mt / Jeremiah) , its easy to deal with.

All the Docs are on Google Docs right now as we are still putting it together.

We all own TMP and plan to buy the new version when it comes out, We just want something that allows the players to pick career paths better (Feats and Skills). Moving to D20 also allows a Huge amount of material to be used in the campaign as there is a TON of D20 stuff out there.
Reply With Quote
  #9  
Old 01-08-2010, 07:59 PM
nuke11 nuke11 is offline
Registered User
 
Join Date: Jul 2009
Posts: 311
Default

Quote:
Originally Posted by clivegh View Post
We have been running a campaign for about a year now, and are in the process of making a D20 Version of MP.

Its interesting as D20 Modern is an OGL so you can get about 80% of the rule book just from the Wizards of the Coast Site (and its legal).

We have looked at thunder Mountain, Blood and Guts, Afghanistan D20, Grim and Gritty 4.0, and ADCOM Systems for D20 to make combat both deadly but true to the MP style.

In the End we are testing a Hybrid approach of Grim and Gritty (Players only have CON in HPS and gain 1 or 2 HP per level and ADCOM (Hit locations).

It means that players do Were Body Armor can survie getting shot, But with the Wound Categories from Grim and Gritty (Thunder Mt / Jeremiah) , its easy to deal with.

All the Docs are on Google Docs right now as we are still putting it together.

We all own TMP and plan to buy the new version when it comes out, We just want something that allows the players to pick career paths better (Feats and Skills). Moving to D20 also allows a Huge amount of material to be used in the campaign as there is a TON of D20 stuff out there.
It does sound interesting, I never played much in the d20 game systems. Original D&D is where I started but never advanced much beyond that, when "newer" systems came out.

I looked up Afghanistan D20 and it looks interesting to read its background, does it really need D&D Players Handbook 3rd edition? That is hard to get now that the 4th edition seems to be out.
Reply With Quote
  #10  
Old 01-11-2010, 10:14 AM
clivegh clivegh is offline
Registered User
 
Join Date: May 2009
Location: Castro Valley Ca
Posts: 27
Send a message via AIM to clivegh
Default

You can go to wizards of the coast and get the D20 Modern downloads for free as its all in the Open Source License.
Reply With Quote
  #11  
Old 01-14-2010, 04:33 PM
nuke11 nuke11 is offline
Registered User
 
Join Date: Jul 2009
Posts: 311
Default

Quote:
Originally Posted by clivegh View Post
You can go to wizards of the coast and get the D20 Modern downloads for free as its all in the Open Source License.
Ok it took a bit or searching but I found the core rules and searching my computer I found I have a few other d20 downloads from a few years back.
Reply With Quote
  #12  
Old 01-08-2010, 07:54 PM
nuke11 nuke11 is offline
Registered User
 
Join Date: Jul 2009
Posts: 311
Default

Quote:
Originally Posted by Matt W View Post
'that sort of thing' AND MORE.... a quick look at my copy....
  • Plans/description of base
  • Description of various towns (mentioned in the TV series)
  • New feats & skills (this section looks quite useful if you're looking for D20 rules on lots of the skills needed by Morrow Project PCs)
  • New Equipment/weapons (includes aircraft, heavy weapons & artillery)
  • New rues (basically air & vehicle combat)
  • Advanced Class (Demagogue)
  • Stats for all the main characters in the TV series (and several minor)
  • A mini-adventure "life in the new world"
Thank you. I'll purchase a PDF copy of it tonight.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.