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Old 11-19-2009, 02:32 PM
leonpoi leonpoi is offline
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I've been using the following rules for a while, maybe they can be of some use:

barrel change - same as changing a belt, 2 actions but the gunner and an assistant can work at the same time to make it one 5s action. This doesn't take into account the ready for the barrel (which the assistant would have done)

spare barrels - for simplicity a spare barrel weighs about 1/3 of the gun weight.

Overheating - an overheated barrel takes 15 minutes before being considered "cool"

The following barrel change rates can be used as a guide:

Code:
Automatic rifle / assault rifle change after approx. 200 rnds:
ROF/turn	RPM	Barrel Change
5	        50	5 min
10	        100	2 min
25	        300	Ruin gun/High Jam chance
Code:
Medium MG:
ROF/turn	RPM	Barrel Change
10	        100	10 min
20	        200	2 min
50	        600	Ruin gun/High Jam chance
Code:
Heavy/Autocannon MG:
ROF/turn	RPM	Barrel Change
15	        200	30 min
25	        300/400 several minutes
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Old 11-19-2009, 09:01 PM
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Quote:
Originally Posted by leonpoi View Post
Overheating - an overheated barrel takes 15 minutes before being considered "cool"
Can you speed this up by dropping the barrel in water or spraying it with a fire extinguisher, or would this ruin the barrel?
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Old 11-19-2009, 09:45 PM
leonpoi leonpoi is offline
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Quote:
Originally Posted by copeab View Post
Can you speed this up by dropping the barrel in water or spraying it with a fire extinguisher, or would this ruin the barrel?
I don't know if it would ruin it but I've seen it done (dropping it in water). it's still hot so it evaporates off (shooting it with water droplets inside the barrel may damage it?). With water you could cool it in 5-10 seconds I'd think. I guess that this is also the premise behind water-cooled mgs. There are also stories about urinating on the barrel to cool it, putting snow on it, and I guess a fire extinguisher would work.
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Old 11-19-2009, 10:30 PM
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YES!!!!

It's almost certain to ruin the temper of the metal (I'm no metalsmith, but that much I'm certain of).

You're also likely to get water entering into places it just shouldn't be, such as the gas system on the M60.

As a rule of thumb, moisture of any type is a firearms worst enemy. Even the high humity typically found in tropical regions is enough to cause issues.
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Old 11-19-2009, 10:39 PM
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Quote:
Originally Posted by copeab View Post
Can you speed this up by dropping the barrel in water or spraying it with a fire extinguisher, or would this ruin the barrel?
I wouldn't drop it in water, but I've never tried or known anyone that's tried a fire extinguisher. In Basic, we were taught that a way you can cool a barrel enough to use it a little while longer is to have 3 or 4 guys piss on it -- so warm water might do the trick.
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Old 11-20-2009, 05:25 AM
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Default Just a curious video

Just a curious video about the matter:

http://www.youtube.com/watch?v=a5V54VGfvTU
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Old 11-20-2009, 07:24 PM
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Quote:
Originally Posted by Marc View Post
Just a curious video about the matter:

http://www.youtube.com/watch?v=a5V54VGfvTU
After watching that video I watched several more which were similar. Fascinating.
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Old 11-20-2009, 07:59 PM
leonpoi leonpoi is offline
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Quote:
Originally Posted by Targan View Post
After watching that video I watched several more which were similar. Fascinating.
There is a video on you-tube that shows some nut-job shooting a mg, taking off the barrel, cooling it in water, and repeating over and over again - I just can't find it.

Last edited by leonpoi; 11-22-2009 at 07:03 PM. Reason: can't spell
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Old 11-22-2009, 06:10 AM
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While it's definately going to cool the barrel down, immersing it in water is certainly causing damage as I mentioned before.
Chances are it'll still be useable for that battle, but don't count on it after that. It may even screw it up so badly that it cracks when fired (and that's definately something in the BAD THINGS category).

As for sniping, why bother wasting the ammo on poor, hapless cadets, even if they are only blanks. I found waving a handaxe, or, better yet, charging with a SMLE bayonet on the end of my F88 did the trick quite nicely. (Yes, a hundred year old bayonet will fit after judicious application of no more than an allen key)

There's something to be said for cold steel.

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Old 11-20-2009, 05:38 AM
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Quote:
Originally Posted by leonpoi View Post
I've been using the following rules for a while, maybe they can be of some use:

barrel change - same as changing a belt, 2 actions but the gunner and an assistant can work at the same time to make it one 5s action. This doesn't take into account the ready for the barrel (which the assistant would have done)

spare barrels - for simplicity a spare barrel weighs about 1/3 of the gun weight.

Overheating - an overheated barrel takes 15 minutes before being considered "cool"

The following barrel change rates can be used as a guide:

Code:
Automatic rifle / assault rifle change after approx. 200 rnds:
ROF/turn	RPM	Barrel Change
5	        50	5 min
10	        100	2 min
25	        300	Ruin gun/High Jam chance
Code:
Medium MG:
ROF/turn	RPM	Barrel Change
10	        100	10 min
20	        200	2 min
50	        600	Ruin gun/High Jam chance
Code:
Heavy/Autocannon MG:
ROF/turn	RPM	Barrel Change
15	        200	30 min
25	        300/400 several minutes


Ei Leonpoi! Nice table. It seems a very logic House-Rule. And an easy-to-use one. I'll buy it .
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