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Old 11-15-2008, 11:37 AM
JHart JHart is offline
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It's about gas, water and food, with gas being the big problem. Water can be collected rain water, found on an island, or made if the ship has water plant. Food can be had from fishing and from foraging from islands.

Gas/Diesel will have to begged, traded or stolen. Extra fuel drums could be stored on deck, increasing storage and range, and finding said drums is an adventure. If fuel was scarce, and the PCs are not in a hurry, they could set up stills on a secluded island. They use some for getting materials, and store the rest for the voyage home.

If the ship retains the crane, it could find work as a cargo ship, moving stuff around. There is no internal space, but deck space could be made.

Moving people is another option, but PCs would have to be very careful on who they let aboard or risk being taken over.

The biggest seamanship problem will be weather. Without shore based weather forecasting, the ship will be down to local instruments to predict weather. They will only have a few hours warning of bad weather.
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