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#1
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We had fun with Merc in the mid-90s, after it was apparent there wasn't going to be a USSR again. I ran for a group of 6 or 7 (usually 4 at a time). I think we did more of the "episodic" style missions than a war/campaign, and slowly moved into some of the Special Operations missions from that book.
- Their preferred hiring hall and resupply source was "Big Bob's House of Boom" with branches in Miami and Las Vegas. - I remember using my Squad Leader maps sometimes, as well as handmade counters for PCs and NPCs. - I remember one guy had been reading Peter Capstick's books, so he played a S.African big-game hunter turned merc. He rarely ever wore a helmet, because, "Cape Buffalo don't shoot back!" Guess who got hit most often? - About half of the group had SCUBA skills, so I tailored a few aquatic missions for them. - I think they bought themselves a seaplane after several big scores, I remember looking for stats on small Grumman flying boats. - I remember assigning them a recon mission in Biafra, which they "solved" by building recon drones <= model airplanes with TV cameras! Sorry, I never bought the 2.2 book, so I didn't see the survey.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#2
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I've toyed with the idea of running a Merc-style game using the standard T2K rules. I don't think I would need/use any supplemental, Merc 2000 rules or resources. I think a copy of Pelton's World's Most Dangerous Places would cover the setting and background fairly well.
As for the survey, I vote for "Stay the Course" and "The Iron Dream". The Far East theater of operations was unfortunately neglected before GDW went belly up. A lot of us would have liked a Korea sourcebook or Korea-based modules. Post-apoc Japan also presents a lot of intriguing gaming possibilities. As for WWII, there are a lot of cut-off-behind enemy lines scenarios one could run using T2K rules. I almost ran a campaign based on a group of misfit Red Army soldiers tasked with infiltrating Berlin to secure Nazi nuclear program secrets ahead of the other allies. We've discussed several other historical applications of the T2K principles in a couple of threads here.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#3
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Raellus,
I've been using Savage Worlds for years now. I just got the Weird War II setting book which is pretty good. I also have their Tour of Darkness Vietnam setting which I really like. I've found the system to be easy and fast moving. BTW, I'm also finishing up an adventure campaign module for Weird Wars II featuring the 509th Parachute Infantry Battalion. Frank Frey |
#4
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Actually Rae,
The truth can be just as much fun as fiction.... http://en.wikipedia.org/wiki/Russian_Alsos
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Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1) "Red Star, Burning Streets" by Cavalier Books, 2020 https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting). |
#5
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My idea was slightly different, though. My team was going to be expendable, made up of recently liberated Red Army troops (rarely trusted by the NKVD, many of them were sent straight to the Gulags), Red Germans, and such, dressed as German soldiers, and slipped in ahead of the Red Army, just as the Battle of Berlin was getting underway. Oh well, I still think it would make for a cool T2K-like campaign. There's also a really cool suggestion for an Escape from Kalisz-type game in the back of Osprey's campaign series title (#205), Bagration 1944. It describes a running fight of about a squad of German infantry (and maybe a vehicle or two) against randomly rolled Red Army units.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 03-19-2010 at 04:02 PM. |
#6
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#7
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My vote is for Iron Dream, too. WWII always exercise its own special ad strong magnetism.
In my opinion the other options in the Twilight GPS Survey seemed a little too repetitive. Biohazard, Mean Streets or Contingency Forces can be run by any imaginative referee using Merc:2000 or Twilight:2000 with only a new timeline and some adjustments. And Traveller:TNE (a true jewel ,for me) allows a range of options wide enough to recreate any futuristic background, included an alien invasion.
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L'Argonauta, rol en catala Last edited by Marc; 03-19-2010 at 06:21 PM. |
#8
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#9
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#10
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I actually started running Merc 2000 just a couple of years ago. My last game group was enjoying it, and I ran some game blocks at the conventions in Denver that everyone had a blast with too. Havent had a recent chance to run but the Merc stuff is pretty relevant and a good side road for the game that just wont die! heehee
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