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#1
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I say don't restrict your players with regards to the gear their characters can buy with their starting allowances. T2K is a learning experience. Let them learn how heartbreaking it is when they have to stash or abandon heaps of their gear because they run out of fuel to run the vehicles they carry all their stuff in.
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#2
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#3
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There is no solution to PC’s scavenging the dead and recovering weapons and ammo. It's generalising but if the PCs are going to feel threatened then the enemy has to be at least equally equipped as they are and so, assuming that they win a firefight and are able to be able to recover weapons that are comparable to their own with some ammo. Quote:
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However I have just created a new character for an online game (hellbent4’s Angels of the Apocalypse on RPOL) and the only reason I managed to spend his $20k starting cash was because I bought an ATV and trailer for $11.3k. Had I started with a free vehicle then I probably wouldn't have been able to transport all of the equipment I would have been able to buy. Now this campaign is a static one essentially involving returning "civilisation" to Vancouver so the PCs have a base and the equipment my character has isn't going to be an issue but this process did highlight to me that even with Paul's site the amount of equipment you start with (according to the rules) is still a problem in my opinion. Quote:
While there are undoubtedly occasions when it is worth the risk of casualties to recover a vehicle I personally believe that players get fixated over equipment and throw lives away unrealistically. Personally I don’t think that the ability to transport bulky equipment or trade goods is a good enough reason to accept casualties while recovering a vehicle. I also suspect that if you were to ask a wounded person whether loosing one or two of their comrades was acceptable in order to recover a vehicle to transport them, then they might not want you to take the risk! What we’re talking about here though is whether the risk of casualties justifies an attempt to recover a vehicle and that really has to be judged on a case by case basis. My point simply is that some players over value vehicles and that that is partly because the character generation system allows them to buy a significant amount of gear which, once they “own” it, they feel the need to keep possession of, resulting in a desire to keep every possible vehicle even when attempting to do so leads to loss of life. Quote:
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I personally try to keep ranges to a more realistic distance and find that having lots of missing rounds adds to the atmosphere. Players like to be successful though so playing through a firefight at 150m as described above, though more realistic in terms of ammo expenditure, is likely to be frustrating to play through and after missing several times one player or other is going to try to close the distance to improve their chance of hitting. |
#4
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I'd be tempted to say "You can have any gear you want, provided the total weight is no more than 35+1d10 kg. And you have to select gear while seated in different rooms; no collaboration. You don't start with any vehicles."
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#5
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All these ideas about limiting PC's equipment struck a chord with my evil side--
Let the players have their full allotment of equipment, ammo, and/or gold. Have them have it loaded it up on their vehicles by some grunts, encouraging the players to spread your team's well-marked belongings among several vehicles to prevent one person's stuff getting completely wiped out if the carrying vehicle is destroyed. "Gee, sir, this truck was bottoming out. We moved half of the cased ammo out to the HQ HumVees." Or--"Those TOWs just won't fit there, sir. They'll have to go on Sparks' trailer." and similar displacements of items without the owner's prior knowledge. "Sorry, sir. You said we hadda have it all loaded and that was the only way we could figger it would fit!" Just then the Russkies come knocking. In the "sauve qui peut" of the rear areas' overrun, one or more of your vehicles gets taken by mistake by fleeing members of your unit. While they don't actually have all their stuff, they know which way it was last seen heading. A hunt, a quest, to recover their rightful property!
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
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