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#1
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Two summers ago, my girlfriend said she wanted a revolver for her birthday. I told her to do some research and we'd look into taking the handgun safety class together .
She came up with: ![]() ... a Ruger Super Redhawk Alaskan in .454 Casull with a 2.5" barrel. When I was done laughing ... well actually I still haven't stopped.
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#2
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Well it is the most POWERFULL handgun in the game. Its a beast!!!!!!
Last edited by Gabe The Gun; 05-17-2010 at 11:15 AM. Reason: profanity, insult |
#3
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And tell your girl happy B-Day
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#4
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I think it is a great choice, though I would like to see the .44 Automag in the game..............So limited
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#5
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I'm sure Max can fudge stats for an Automag.
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#6
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I've played 2013 a bit and I think it needs 2 house rules but is otherwise fine:
1. MoS are split evenly between bullets in a burst attack. This replaces the default rules whereby every bullet gets the same overall MoS. This tones burst down a tad. Any bullets that can't be allocated a MoS are grazing shots. 2. when wounded body parts are hit again but the wound is ignored because it is lower than the current wound level make a shock roll based on the current wound level. This removes the problem of firing rounds in wounded body parts for no outcome. Let me know how the combat goes for you, plus if you're using stage 3 combat initiative timing let me know if you went insane ![]() Last edited by leonpoi; 05-05-2010 at 05:55 AM. |
#7
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Perhaps I didn't explain my point very clearly in my previous post. My bad.
I'm not arguing that .454 Casull isn't a great round, it is a great round, a real man stopper. Same with .44 Magnum, .44 Automag, hell .50 AE. All great. What I was saying is that in a Twilight-type environment as a GM I'd want a pretty solid explanation from a player as to how their character was managing to pack that kind of weapon and where they are getting their ammo from. I don't know the details of your campaign Gabe so for all I know it is in a setting where those sorts of weapons and ammo are common. Another reason I find it unusual is that you've just started the campaign. I ran a campaign of T2K for nealy 10 years (9 months game time) and the characters did end up ammassing a cache of interesting goodies. Just sounds like you have a very lenient GM. Once again, it comes down to campaign style and taste. If you and your fellow players prefer playing in a campaign where you have immediate access to hard core (and rare) firepower then good for you. Its all about enjoying the game right?
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