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#1
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They're full auto only, correct? No semi-auto setting? I can see ammo wastage being a big problem after the TDM. Not sure if/how they would be employed after that.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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Full auto only from an open bolt, so even if you fitted sights or an optic, accuracy wouldn't ever be super.
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#3
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After that, any firearm might be better than normal. Even with the high cyclic rate, you could probably squeeze off five-round bursts with practice. The big problem is that they aren't designed for use with SS-109 ammo (they use the primarily tracers, with the older M-193(?) as a backup) -- limits ammo availability.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#4
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Good point, though with the accuracy the 231 would probably be bringing to the table the "100 meters and in, wartime emergency only" guidance for 62 grain ammo through 1-12 twist barrels like the 231 and M16A1 wouldn't mean missing out on much.
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#5
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I would love to make one of these, but after researching it, it looks like the parts are a bitch to find.
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