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Old 12-07-2010, 05:24 PM
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Raellus Raellus is offline
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I think it might be fun to create T2K characters with the Mongoose Traveller system. On the other hand, if you're shooting for a particular type of character, it might be very frustrating. In particular, it might be a lot harder to roll up SF-type characters. IMHO, that might not be such a bad thing.

I don't think the Traveller combat system is going to work very well for T2K.

I wish there could be a hybrid- The original T2K timeline (v1.0, of course); the T2013 Relfex combat system (with some slight mods), and the Traveller char-gen system.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

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Old 12-07-2010, 05:51 PM
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helbent4 helbent4 is offline
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Quote:
Originally Posted by Raellus View Post
I wish there could be a hybrid- The original T2K timeline (v1.0, of course); the T2013 Relfex combat system (with some slight mods), and the Traveller char-gen system.
Rae,

You and me both, obviously.

I'll have a look at M:T Mercenary when I can, see if the character generation allows for more flexibility. Presumably any T2K sourcebooks might add detail as well. A 2d6-based system seems to conform to a gaming industry belief that simplicity and ease of play are paramount, a view that has a lot to recommend it even if I don't personally agree.

Tony
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