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Old 01-25-2011, 06:29 AM
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atiff atiff is offline
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It's at a significantly higher level than you mention, but I have played around with an adaptation of GDW's "Volley and Bayonet" for 'grand tactical' combat for T2K. I've used it to solo-play out some engagements and it seems to work OK.

Also, Frank Chadwick's "Command Decision" rules set is also good for battalion(+) level battles, I feel. Although it's a WWII set, I find it plays well in the T2K world too.
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Old 01-25-2011, 01:23 PM
Adm.Lee Adm.Lee is offline
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I've had a lot of fun in the mid-90s with Ground Zero Games' miniatures rules for some battles. They're for generic sci-fi, but if you edit out the hi-tech stuff, they work pretty neat. "Stargrunt" is the squad-level game, and "Dirtside" is the battalion/regiment/brigade-level game.

I think my group used one of them at least once for a T2k-setting game.
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Old 01-26-2011, 02:36 PM
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boogiedowndonovan boogiedowndonovan is offline
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Quote:
Originally Posted by atiff View Post
Also, Frank Chadwick's "Command Decision" rules set is also good for battalion(+) level battles, I feel. Although it's a WWII set, I find it plays well in the T2K world too.
Frank also did "Combined Arms" which is the modern rules set followup to "Command Decision".

Last edited by boogiedowndonovan; 01-26-2011 at 02:37 PM. Reason: nm, someone already mentioned the t2k mass combat boxed set "Last Battle"
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Old 01-26-2011, 03:29 PM
dragoon500ly dragoon500ly is offline
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Quote:
Originally Posted by boogiedowndonovan View Post
Frank also did "Combined Arms" which is the modern rules set followup to "Command Decision".
Combined Arms handles mass combat quite well, I've been using the rules for some time and they are a lot more flexible than some others that have come out!
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