![]() |
![]() |
|
#1
|
||||
|
||||
![]()
It's at a significantly higher level than you mention, but I have played around with an adaptation of GDW's "Volley and Bayonet" for 'grand tactical' combat for T2K. I've used it to solo-play out some engagements and it seems to work OK.
Also, Frank Chadwick's "Command Decision" rules set is also good for battalion(+) level battles, I feel. Although it's a WWII set, I find it plays well in the T2K world too. |
#2
|
|||
|
|||
![]()
I've had a lot of fun in the mid-90s with Ground Zero Games' miniatures rules for some battles. They're for generic sci-fi, but if you edit out the hi-tech stuff, they work pretty neat. "Stargrunt" is the squad-level game, and "Dirtside" is the battalion/regiment/brigade-level game.
I think my group used one of them at least once for a T2k-setting game.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#3
|
||||
|
||||
![]()
Frank also did "Combined Arms" which is the modern rules set followup to "Command Decision".
Last edited by boogiedowndonovan; 01-26-2011 at 02:37 PM. Reason: nm, someone already mentioned the t2k mass combat boxed set "Last Battle" |
#4
|
|||
|
|||
![]()
Combined Arms handles mass combat quite well, I've been using the rules for some time and they are a lot more flexible than some others that have come out!
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|