RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 06-01-2011, 06:35 AM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,906
Default

Marauders/raiders would be a major obstacle for any military in the T2K world. The lack of aviation assests would hamper any counter-marauder actions. Lack of fuel would mean that the military would not be able to patrol or pursue them.

Mark 1 Eyeball, foot-bicycle-horse-mounted patrols to locate or defend against marauders, counter-attack units with limited fuel and/or vehicles so their ability to reinforce or pursue the marauders is reduced.

A bit more than a serious thorn...
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
  #2  
Old 06-01-2011, 07:00 AM
Rainbow Six's Avatar
Rainbow Six Rainbow Six is offline
Moderator
 
Join Date: Sep 2008
Posts: 1,624
Default

Quote:
Originally Posted by dragoon500ly View Post
A bit more than a serious thorn...
Agreed. I think in places such as Poland where there's a signifcant number of troops of various nationalities and weapons are relatively common you'd find several multi national groups of marauders. I'd imagine such groups would establish their own fiefdoms over time, with an established hierarchy, and could easily prove to be more than a match for many military units.

That said, I think it's relevant to consider exactly how far the regular military might be prepared to go to deal with a marauder threat - it's unlikely that many rules of engagement will continue to exist by the year 2000. In the example above a well equipped marauder group based in a village who have had time to prepare defensive positions might be able to repulse conventional attacks by regular military forces, but how would they cope if the regular military resorted to indiscriminate mortaring or shelling, regardless of what casualties that might cause amongst the village's population? if they were desparate enough to deal with the marauders perhaps they would even consider using chemical weapons, and "collateral damage" be damned.

A marauder group that stays mobile will be better placed to defend against such an attack, but I would have thought that the larger a group grows the greater the likliehood it would try to find somewhere to establish a base of sorts?
__________________
Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom
Reply With Quote
  #3  
Old 06-01-2011, 08:35 AM
atiff's Avatar
atiff atiff is offline
GM for hire
 
Join Date: Aug 2010
Location: Taipei, Taiwan
Posts: 193
Default

Agreed with all the above. Also, the definition of 'marauder' (or not) is not black-and-white, especially somewhere like Poland. I see many groups of armed people raiding each other for supplies, etc. (think the neighboring town that tries to invade Jericho in the TV series of the same name). And then some bands that were 'marauders' may settle into a village or town and become more 'legitimate' after a winter of coexistence. One man's marauder is another man's patriot/hungry villager/wronged man seeking revenge/etc.

Andrew
Reply With Quote
  #4  
Old 06-01-2011, 08:43 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

One man's marauder is another's militia/freedom fighter/police force/military unit/fill in the blank...
By 2000, it's very likely the definition is very blurred with pre-war elite units turning to occasional "marauding", and bands of criminals organising to form proper militia with a real desire to keep their small part of the world safe.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #5  
Old 06-01-2011, 10:39 AM
Raellus's Avatar
Raellus Raellus is online now
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,348
Default

I think that the term marauder should apply to units outside any established military chain of command. In other words, if a unit is no longer accepted orders from higher HQ, it is, technically, a marauder. Village militias might be the exception. In non-cantonment areas outside government control, local militias would be essential to avoid predation. I think it would be unfair to classify all such indpenedent militias as marauders.

I think another qualifier is that marauders are also groups, static or mobile, that resort to predatory behavior (raiding, toll-collecting, protection rackets, etc.) in order to sustain themselves.

I think that if a group meets both of these criteria (a. operating outside military chains of command AND b.) preys on others to meet its own needs), it should be classified as marauder.

I don't know if there would be an agreed upon classification like the one above in the year 2000. On one hand, it seems like some sort of widely accepted unwritten rule about who or what constituted a marauder would develop over time. On the other hand, things are so chaotic, and the lines between conventional military and bandit so blurred, the distinction may not be so clear. My hunch, though, is that folks in 2000 would have a pretty clear understanding of what a marauder was or was not.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
Reply With Quote
  #6  
Old 06-01-2011, 11:11 AM
rcaf_777's Avatar
rcaf_777 rcaf_777 is offline
Staff Headquarter Weinie
 
Join Date: Sep 2008
Location: Petawawa Ontario Canada
Posts: 1,104
Default

I think marauder would differ depending on where you are, PC in Poland would find marauders being a mix bag or crimnals and rouge military units, but in state side you find organization like gangs or "Other groups" being your main problem

As your taking them on that you depend on what the local Commander had on hand to deal with them, I could some Commanders could employing static defenses while having recon teams out attemping to locate thier main camp, having found said camp the commander then sends in heavy armed troops and equipment to attack them, the main goal being to capture or kill as many as then can

Being a thorn in the side would depend how well the marauders are equiped and who they attack, a small group of three or four person stealing food to live might be a problem for a Mayor or local Milita but the MILGOV or CIVGOV commander might brush it off, he would more likely to take action should a unknow group attack his troops or try and steal miltary supplies
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.
Reply With Quote
  #7  
Old 06-01-2011, 12:06 PM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,906
Default

When I was doing research for a Dien Bien Phu campaign, I came across a book called the Last Valley, decent overview of the DBP battle, but also included useful information on the fighting in the years that took place prior to DBU. All of the horrors of classic guerilla warfare in mountainous jungles. And the French trying to maintain control with worn-out WWII aircraft, a handful of helicopters and a mostly road-bound military.

In the early years of the 1st Viet War, The French tried to withdraw their northern highland garrisions, out of some 6,000 troops, the French lost over 5,000...

Now picture the effects of a marauder band numbering say 1-200 men......pity the troops that would have to go out and hunt them down, talk about a death of a thousand cuts!
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:34 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.