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#1
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Never noticed that...
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![]() Yes, the vehicle combat interface is very dodgy. But what do you expect from a game that's now 20 years old? As they damn well should be too! Anything that has an area effect and can take down an enemy just by getting close to them is something everyone should aspire to carry. My only gripe (besides being able to carry and fire one handed) about the AGS and Mk-19 in the game is that you can only fire them one round at a time and not in bursts! Quote:
Not quite. In 2.0, a low stat meant it cost twice as much to increase the skill above the level of the controlling stat. In the game however, yes, there's not a lot of use. Quote:
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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Actually all crates of supplies can be carried in your pack. There is a trick or flaw in the game. Stand on top of the crate and then simply move it into your carry items inventory. This works trust me it's the only way I ever delivered supplies. Taking trucks gets your ass blown up.
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#3
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the only none combat skills that where ever used was
medical- to cured the sick and wounded villagers interrogation- to find town spies- which you just shoot anyway, lol ![]() languages- which you need to talk to people to get info from. Of course it be nice to know what your contact speaks before traveling to hell and back to find out nobody in your party speaks French. tracking and foraging- maybe, but you really don't need to eat anyway. I think that was about it. It's simply build a team of universal soldiers and keep killing until there is nobody left. Except for maybe the Baron, or the Colonel...... ![]() |
#4
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Oh one more cut on the game. I always found it stupid that if the leader of your group was killed the game was over. I mean what is the rest of the team? Drones? I guess it's only right you make everyone solid as a rock and dumb as a brick.
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#5
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Another advantage is you can potentially take out multiple targets with just one shot. This is impossible with a rifle or machinegun. I found that short of a grenade launcher, the best weapon was the M249 due to it's decent Recoil stat, range and large(ish) mag capacity. Unfortunately the game doesn't allow for the use of belts though, and even worse is the inability to scavenge ammo from weapons without actually having to take the entire weapon with you. All in all the game play was crap, however the mechanics of the table top game are almost all in there. For something with less code than about ten seconds of video, it's not that bad though. Compared to today, or even what was available in the mid 90's, yes, it is rubbish.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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Sounds as bad as the Space:1889 game that came out at the same time. My first batch of characters starved to death in the first room of the museum-- I couldn't figure out the door from the graphics!
The second party got lost in their airship, trying to find Egypt-- it wasn't south of Europe, if you didn't have a map. I quit playing after that.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#7
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I'd say that if you look at it purely as a bit of a V2.0 rules tutorial, it's worth spending an hour or two on, just to see how the mechanics are supposed to work. From memory, you can even see the individual die rolls if you select that option.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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