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#1
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Another advantage is you can potentially take out multiple targets with just one shot. This is impossible with a rifle or machinegun. I found that short of a grenade launcher, the best weapon was the M249 due to it's decent Recoil stat, range and large(ish) mag capacity. Unfortunately the game doesn't allow for the use of belts though, and even worse is the inability to scavenge ammo from weapons without actually having to take the entire weapon with you. All in all the game play was crap, however the mechanics of the table top game are almost all in there. For something with less code than about ten seconds of video, it's not that bad though. Compared to today, or even what was available in the mid 90's, yes, it is rubbish.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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Sounds as bad as the Space:1889 game that came out at the same time. My first batch of characters starved to death in the first room of the museum-- I couldn't figure out the door from the graphics!
The second party got lost in their airship, trying to find Egypt-- it wasn't south of Europe, if you didn't have a map. I quit playing after that.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#3
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I'd say that if you look at it purely as a bit of a V2.0 rules tutorial, it's worth spending an hour or two on, just to see how the mechanics are supposed to work. From memory, you can even see the individual die rolls if you select that option.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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