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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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#3
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It depends on the individual. For me, starlight alone is more than enough light, but then I do have a UV sensitivity and need to wear sunglasses outside or suffer headaches.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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I was surprised to find that I could drive a track in a march column on a dirt road with only 2% illumination without night vision. I hated the night vision device, because the headband got crushed into my skull under the tight-fitting CVC helmet and the greenness gave me a headache. However, I discovered later that I cannot see well enough to shoot using iron sights in 15% illumination. Guess how that went. Fortunately, it was training and so not an especially expensive lesson.
Low illumination would be an excellent excuse for letting enemy raiders pass unmolested. One could almost predict when the enemy would make his move. Though I'm supposed to be working on a new piece for Thunder Empire, I've been moonlighting (pun intended) on something truly evil. I'm fleshing out an idea for a megapunk gang that takes over the southeastern portion of New Hampshire. The Zombies are very bad news. They spend the daylight hours in basements and come out only at night. They use cosmetics and tattooing to give themselves an undead aspect. They engage in ritual cannibalism. They conduct raids for captives and booty only under very low illumination conditions. They keep themselves well-stocked with combat drugs. They engage in hand-to-hand combat with short spears, tomahawks, and knives. They are probably the best night actions light infantry in New England. They are able to operate this way because they have struck an unholy alliance with another megapunk gang who handles the daylight hours and the slave labor. My own creation disturbs me, but I feel the need to give them (un)life.
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"We're not innovating. We're selectively imitating." June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
#5
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Yeah, I can relate. Pale blue eyes, great for night ops but bright sunlight is difficult for me to deal with without sunglasses.
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Ditto on the shooting at night, also -- iron sights even with the big aperture on the M16 sights -- pretty much a noisemaker except at point blank range when body position and point shooting comes into play, for me. Performance gets better with a CCO/EOTech or an ACOG where I can actually see a sight picture. |
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In Canada you were lucking if you had a pair of NODS per infantry section, I never use them as a grunt unless I was maning an OP or Crew Served Weapons, I don't think any drivers for any vehciles had them, the Army had M113 or AVGP and I don't they had night sights for the driver or crew, Leapord I might have had something but I was no tanker
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#8
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In my time I saw a grand total of one pair. They were in the hands of an M113 Lieutenant and on the edge of completely worn out.
Only saw one rifle mounted night sight as well. Shame the mount (which replaced the slide cover on the SLR) prevented the breach block from moving...
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#9
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