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Originally Posted by Panther Al
So basically less than .50 means rifle, and the larger stuff for Autogun? Makes sense.
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More or less. A coaxial weapon would be fired using Autogun though, no matter what the calibre. Same with a tripod mounted 7.62 MG. Basically, if the weapon has it's recoil eliminated as a factor (like a coax) or uses the tripod recoil stats, it's Autogun. If bipod or unsupported recoil, then it's Rifle. There are a few exceptions to the rule though, but they're up to the GM to decide upon.
Quote:
Originally Posted by B.T.
Are there any additional things to bear in mind (Firing bursts with AGLs)?
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When you think about it, it probably doesn't matter too much about AGLs - it's a high explosive round with a burst area, near enough is good enough. With V2.0 it's a 1 in 6 to be dead on target, V2.2 and it's somewhere between 1 in 20 up to 1 in 4 at best. Chances are you're rolling on the scatter table for almost every round sent down range.
Autocannons firing explosive rounds could probably benefit from rolling for scatter too with added emphasis placed on long or short rounds and greater distance if they do fall short or go long.
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Originally Posted by boogiedowndonovan
I haven't cracked open the 2.2 rulebook in awhile but one of the big things that players don't like is that the older your character gets, the less skills they can obtain. In 2.0, after first term, your character gains a set number of skill points per term, 4 points I think, that can be allocated amongst your career skills. In 2.2, after first term, your character gets 4 skill points, then as the character ages, the number of skill points decreases. I think they made up for this by giving more first term skills as well as zero level skills (no penalties basically)
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Almost right. The initial term for 2.0 careers has a set list of skills. Each career has a varying number of skill points to spend buying from the dozen or so skills available. With only a few exceptions, you can change careers every term to get the first term list, but it's hardly worth it - 2 or 3 careers (after education terms) is about the limit. You also drastically reduce your chance of promotion each time you change which directly effects your starting cash and possibly NCO skills.