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#1
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#2
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Thanks. |
#3
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The system I really like, at least for shooting, is the Millenium's End scatterplot overlays where you put a transparency over a representation of the target with it centered on your actual point of aim. Point of impact is based on deviation from your to hit roll. Pretty cool, especially for those situations where someone wants to really call a shot at a mostly obscured target, try to shoot the gun out of someone's hand, or whatever other hollywood drama comes up.
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#4
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Yeah, I liked the Millenium's End combat system too.
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#5
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Actually I don't see it as too far off. There used to be the rule of 9 for first aid (this gave an approximate distribution of the surface area for calculating the severity of burns):
Head: 9% Each arm: 9% Upper body 9% (front), 9% (back) Lower body 9% (front), 9% (back) Each upper leg: 9% Each lower leg: 9% Before anyone asks, the remaining 1% was ALWAYS treated as a serious injury or a miss depending on sex... Assuming surface area is a good approximation of visible area it seems to work. I do see it as a problem in melee combat though (hence my variable hit location variations in the melee combat expanded rules). |
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