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#1
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I usually use two maps:
1. the "gaming board", that everyone can see, 2. my personal sketch, that is hidden somewhere in the chaos behind my GM screen. I erase and work with a pencil on that sketch all of the time. When we work with a board (as many of you, I use a "battle map" with an imprinted square-grid - I draw on it with "non-permanent markers"), I usually remove the tokens/miniatures for NPCs, that can not be seen by the players (Or I make shure, that the players know: These handfull of soldiers went into that house, but, off course, they don't know, if there are more evil-doers in the house, or not!). Sometimes this is time consuming, because you relocate some of the miniature all of the time. On the other hand: I want my players to enjoy gaming. Therefore I don't mind, that some things are a little simplified. In this case: The players can see, how many miniatures of Soviets have been removed. I don't place miniatures for enemies, that have not been reckoned by the players. If, for example, a group of several enemies fire through a hole in a wall or a window, I dont tell the players, how many guys are behind that wall. And I make my rolls "hidden", what means: no one can see, what modifieres work. Those 3 bursts and 4 single shots could come from 2 fiends, or 7 fiends - my players don't know for shure! In my group, this is seldom the case, but if the group splits in two parts with no line of sight, I split the group in two teams, actually sitting in different rooms. If someone fires into a direction, where he can not see a comrade of the other team, it is possible for them to hit one of their group members from the other team. Again time consuming, but it adds some tension to the play and is a permanent reminder, that the PCs communicate with one another.
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I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone! "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012 |
#2
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In an effort to minimize effort
![]() To allow for a fog-of-war factor, to designate "bogies" we would use poker chips with the actual identity of the unit/vehicle/object taped to the underside. Only coming within a certain range would allow identification of the chip's identity
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
#3
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Re: Fog of War
I tend to hold enemy positions in my head without using a second map. When enemies break contact, going into a house especially, I'll leave there marker in the building. More than once the group has mopped up a few pinned down troop and carefully advanced on an 'occupied' position to find the foe has legged it out the back door.
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Blogging the current FtF I'm running at http://twilight-later-days.blogspot.com/ Everything turns into Cthulhu at the end. |
#4
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The fellow that runs Twilight games at Origins, Rnitze on this board, has used bottlecaps with named stickers on them to denote PCs, and uses empty cartridges for bad guys-- the size of the shell denotes the weapon carried.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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