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#1
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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Here are Paul's stats for comparison: M20 Ridgway Game Statistics (v2.2) [on Paul's site, it is called the LAV-75A4] Price: $392,600 (S/R) Fire Control: +4 Armament: 105mm gun, MAG MG coaxial, M2HB or MAG MG (C) Stabilization: Good Ammo: 18x105mm in magazine, 18x105mm in internal storage, 3000X7.62mm, 500x.50 BMG Fuel Type: D,BD,A Load: 500kg Veh Wt: 14.01 tonnes Crew: 3 Mnt: 9 Night Vision: FLIR (G, C), Image Intensification (G, C), Passive IR (D) Radiological: Shielded Tr Mov: 170/119 Com Mov: 43/30 Fuel Cap: 409 Fuel Con: 202 Combat Statistics Config: Veh TF: 10 HF: 19 Susp: T4 TS: 8 HS: 10 TR: 4 HR: 4 I think that the hull front armor would be thicker. It's very sloped and I think that would make it hard to penetrate with AP or HEAT ammo. In the BYB, the Marder II has a HF armor rating of 25. I also think that the vehicle weight is a little light. It's only 4 tonnes more than a standard M113; the Marder II is 29 tonnes, and the AGS with supplemental armor is 49.5 tonnes. I think the Ridgway should be somewhere in between those two figures.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 11-22-2012 at 09:10 AM. |
#3
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#4
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How does 25 tonnes sound?
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 11-22-2012 at 06:43 PM. |
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The armour doesn't need to be heavy. The Marder, and virtually all APCs, tanks, etc, have to have armour strong enough to withstand a few hits now and then. By their very nature they're going into harms way just to carry out their job of transporting troops across the fire-swept battlefield, or bully their way over the top of the enemy (I know it's more complicated than that, but I think you get the point).
The LAV-75, etc is another beast entirely. A light armoured vehicle, it's primary mission is to put fire down upon the enemy (as well as scouting, etc of course). Stealth, concealment, and above all, fighting from hull down positions is where it's all at for this class of vehicle. If it needs to expose it's hull to observation, let alone enemy fire, it's mission is already a bust. Therefore, I'd say a thin armour rated/hoped to protect against shrapnel and the occasional small arms fire should be more than sufficient for it's intended role. Optional add on armour packages and ERA may be available, but only issued in extremis.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#7
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What's the difference between FLIR and passive IR?
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ground vehicles, vehicles |
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