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#1
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though twin brad turrets on a hemmt guntruck would be awesome if the power plant could handle it. ![]() (note i like the idea of having ungodly firepower on large cargo vehicles.)
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the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
#2
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THIS IS MY SIG, HERE IT IS. |
#3
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think that would be enough juice for the tow launchers to work on the frankentank too?
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the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
#4
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Well I remember correctly from my TOW Missile Course, the Missile Guidance Set (MGS) will work off of batteries or it can slaved to a vechicle electrical system, in my training we used the M113 or the German Iltis, I am guessing you have do so re wiring to have it off the APU of the M1, but dos'nt the bradley have a APU?
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#5
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Thanks, guys.
If we're talking about just the gun itself, not the whole turret assembly, what sort of power requirement is involved? - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#6
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A flashlight would have enough juice to run the solenoid for the firing pin but the chain mech to pull the ammo belt through is another story.
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THIS IS MY SIG, HERE IT IS. |
#7
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Rip an old lawn mower apart and there's a motor to run a few of the mechanicals. A civilian generator should produce enough for the electrical systems.
It wouldn't be pretty, but with a sufficiently imaginative and skilled team of techs, any obstacle could be overcome. In most of the games I've been involved with in the past few years, scrapyards have been very valuable resources. In fact, one game in Krakow had the local "powers that be" reward the PCs with not weapons, ammo, food, fuel, medical supplies, etc, but with 48 manhours on the ORMO's scrapyard. Whatever they could pry loose was theirs. The players treated this right as worth more than gold!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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