![]() |
![]() |
|
#1
|
||||
|
||||
![]()
I'd intended to do something similar with Key West and a nuc carrier; it'd tussled with the Soviets in the FL Straits, absorbing a couple of ASM hits that put it out of fighting shape, while its air wing plus Key West NAS and Homestead NAS basically extirpated all Cuban and Soviet air and sea power in a two-day battle.
She transfers her avgas to Key West to keep their handful of helos and pair of CAP F18s flying, plus a little for the "wing" (3x F16, plus a couple of Blackhawks) at Homestead AFB, then moors at Key West and basically keeps the town in electricity and fresh water. The machine shop, hospital, etc. etc. basically mean that the Keys, up to and including Homestead, are a no-go zone for raiders and NA. The lone E2C is the biggest asset: it functions as a flying weather radar and provides some early warning on hurricanes, so it mitigates some of the damage the five that hit from '97 through 2000 by warning the communities up through Central Florida. Yes I realize many of you would find that soooo canon breaking it'd wreck the game, so append a big "IN MY CAMPAIGN".
__________________
THIS IS MY SIG, HERE IT IS. |
#2
|
||||
|
||||
![]()
The next item I need is a suggestion for a specific nuclear sub to be anchored in SF Bay. The sub definitely won't be seaworthy anymore, but her nuclear plant with be worth more than its weight in healthy seed corn. Thanks in advance.
__________________
"We're not innovating. We're selectively imitating." June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
#3
|
|||
|
|||
![]()
I have never been in a T2K game that involved any Naval vessels.
Having said that, I think that in any campaign, having a nuclear powered carrier or sub could be an excellent "got'cha" for an adventure. Where do you find extra parts? Who is going to run the power plant? How long can the plant last? Nuclear fuel? How to keep any evil doers from causing damage? What capabilities, if any, does the vessel still have? I could see an Ohio class sub being a REALLY interesting addition to a US or even overseas based adventure. What if the sub still has Trident missles? Can you imagine the chaos that would insue if MilGov or CivGov found out? What if they BOTH find out? My $0.02 Mike |
#4
|
||||
|
||||
![]()
Hey Web,
I use this OOB http://www.geocities.ws/orrin_ladd/cali1.htm The Navy info may be a bit off but (7th fleet for example) but it does have the USS Baltimore in the bay area. In my campaign, the USS Baltimore is tied up to docks south of San Francisco and the nuclear power plant is used to supply limited power to local industry, hospitals and a certain general's private residence. that oob looks to be based off another OOB http://www.geocities.ws/orrin_ladd/t2koob.htm -bdd |
#5
|
||||
|
||||
![]() Quote:
Here is also something to keep in mind, when is comes to power generation. Charleston Shipbuilders Inc. purchased seven decommissioned US naval vessels in 1994. The corporation planned to use the ships' power plants to generate electricity which they would then sell commercially. In theory, each ship would be able to generate approximately fifty megawatts of electricity, enough to supply approximately 150,000 households. (based on a Charles F. Adams-class guided-missile armed destroyer) - http://en.wikipedia.org/wiki/USS_Hoel_(DDG-13)
__________________
"You're damn right, I'm gonna be pissed off! I bought that pig at Pink Floyd's yard sale!" |
#6
|
||||
|
||||
![]()
Believe it or not, back on the Ike (USS Dwight D. Eisenhower CVN-69 - Horah that magic number)...
We talked about things like this while playing Twilight 2000... And the hangerbays are massive... enough that you can build a decent sized village composed of three story buildings. but you really won't need that since all the open bay berthings all through the ship would be capable of being used by even civies whom would be living on the ship... and it'd really be easy for those berthings to have someone keeping track of who comes and goes (we actually had to do this when women were brought on board as part of the ship's crew). A nuclear aircraft carrier is a small city... we aren't exaggerating about this when we describe it. It's a massive amount of volume. And in such a sitatuion, there would be alot of people who would want to live on the ship since it would be a hundred thousands of times better than living in a near stoneage village on an island. The carrier would be the closest that they could come to the world before the nukes started to fly. not just in shelter and security, but in comfort and entertainment. When I was on the ike we had six channels on the tv (two movie channels, a 24 hour news/weather channel, a 24 hour flight deck channel and a couple other channels that depended upon the desires of the ships command staff... usually playing old music videos off of MTV back when all they did was music videos). But we also had several radio stations (each dedicated to a different genre of music) as well. the medical department would be worth it's weight in gold. it has almost everything a modern hospital would have... back in the early 90s we didnt have a CAT Scan Machine, but from what ive been told, that's changed.. they even have MRI machines now. it's a complete high-tech medical centre onboard the carriers. The carriers medical centres have come along way from stablizing and transfering extreme medical cases to a shore medical facility. The remaining crew of the carrier would find themselves in the position as operating as not just techs keeping the ships systems operating, but also filling roles for security & emergency services personnel. The ship's machineshops, print shops and laundry would become worth alot of gold... they can fabricate almost anything you can imagine given the time and someone knowing how to build or design them. the ship's single illustrator draftsman would become one of the most important persons onboard since it would be up to them to start turning out the plans for each peice of euipment the machineshop would be making... the crew wears color coded ID cards to show were they can and can't go... this would also extend to any civilians whom are onboard as well. heck to make it easier, the ship could easily draw from the paint lockers to get the paint to color code areas in question. the master-at-arms department would have to be expanded big time... and actual ratings filling the role would be drawn from any of the navy enlisted ranks... something that happened all the time during deployments. because many crewmen illed multiple roles to make up for the lack of personnel. and in this kind of situation that would be the model. but instead of naval personnel filling the gaps in the galley, civies could easily fill those roles as well as cleaning crews and the like. I guess what i'm really saying is that life on a carrier in this kind of setting and condition, would be a highly desired goal of many. and this could be used to great advantage. if you do good work, if you show yourself worthy, a prized billet of living and working on the carrier would be the ultimate goal of many surivovors living in the area around where the carrier is located.
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|