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![]() Quote:
Ahem. Back on topic. The last time I looked at statting out holsters in game terms (Shooter's Guide: Undercover Arms*), I ignored specific brands and went for general classes - ankle, belt, pocket, retention, shoulder, tactical, undergarment, and belly band. Then I got into off-body carry modes like concealed carry purses. But both of the systems for which I was writing stats - Reflex and Spycraft 2.0 - were more detailed than T2k when it came to the kinds of fiddly bits where holster design might matter. In 1.0/2.0/2.2, the initiative system doesn't really support differentiating stuff like the relative draw speeds of different holster designs. - C. * Informational, not marketing. I don't get a percentage of sales on that stuff.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
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