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#4
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![]() Quote:
Quote:
1 burst would roll 5 dice firing 2 bursts would roll 5 dice (10 recoil - 5 Str = 5 lost shots) firing 3 bursts would roll 5 dice (15-5 = 10 lost shots) firing 4 bursts would roll 5 dice (20-5 = 15) firing 5 bursts would roll 5 dice (25-5 = 20) His to-hit target is (str+skill)/8, so a 1 on a d20. Half of the 5 that are rolled are applied to the DZ targets. Jim, with an auto-weapon, is only gonna waste a lot of bullets. Get him a rifle with a lower Recoil #, or keep him to short bursts only. Quote:
I roll for fragments to hit first, then apply that damage and burst effect together to determine knockdown and the like.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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