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  #1  
Old 11-15-2013, 09:14 AM
dragoon500ly dragoon500ly is offline
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Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,906
Default Weapons: Rockets, Man-Portable

HAFLA DM-34
A single-shot, disposable “flamethrower” that fires an incendiary shell which burns at 1,300°C and burns for 120 seconds.
Cartridge: 35mm
Operation: Manual
Type of Fire: Single shot
Weight Weapon: 0.625kg
Weapon Overall Length: 44.5cm
Effective Range: 70m
Basic Load: 3 rounds
Basic Load Weight: 1.875kg

M-202A1 Flash
A four-barrel reloadable rocket launcher. The shell is incendiary and will cover the 15m-burst radius with burning material that will last for 40 seconds and burn at 1,000°C.
Cartridge:66mm
Operation: Manual
Type of Fire: Double-action, multibarrel
Weight Weapon (Empty): 5.216kg
Weapon Overall Length: 68.6/88.3cm
Effective Range: 750m
Basic Load: 3 clips
Basic Load Weight: 20.25kg
Total Load Weight: 25.425kg

FGM-148A Javelin Anti Tank Guided Missile
The newly developed successor to the Dragon, the Javelin employs a command to line-of-sight guidance system and consists of two main parts; a tracker and the missile. The tracker includes a day/thermal sight equipped with a Forward Looking Infrared imaging system, launch controls and the gunner’s eyepiece/display. Magnification using the thermal sight can be up to nine times normal vision and the tracker battery is good for four hours of operation.
Caliber: 127mm
Operation: Manual
Type of Fire: Single shot, disposable
Muzzle Velocity:
Feed: Single round, prepackaged
Weight Tracker: 6.6kg
Weight Missile: 15.9kg
Effect: Penetrates steel, secondary blast and fragmentation
Area of Effect: Penetrates 640mm of steel, 10m-blast radius.
Minimum Range: 65m
Maximum range: 2,500m

M-152 TOW II Anti Tank Guided Missile
TOW, which stands for Tube-launched, Optically-tracked, Wire-guided missile is perhaps the single most common ATGW in the world today. The basic mount is man-portable and capable of being spilt into four units. These are the tripod, launcher, electronic signals generator and the tracking optical sensor. The missile in its container is loaded into the launcher, and electrical connections are made through the container as it is loaded. The wings and control surfaces are folded at this stage but open on ejection. In flight, two wires, through which command signals are transmitted, unreel from the missile. So long as the operator tracks the target in his sight, automatic corrections are made by a sensor to keep the missile on the correct course, the operator does not have to make any range or lead calculations. The Project issue version is the TOW IIC, which can be set for direct or overhead attack.
Caliber: 152mm
Operation: Manual
Type of Fire: Single shot
Muzzle Velocity:
Feed: Single round, prepackaged
Weight Tracker: 4kg
Weight Launcher: 116.4kg
Weight Missile: TOW II (28kg), TOW IIC (31kg)
Effect: Penetrates steel, secondary blast and fragmentation
Area of Effect: Penetrates 690mm steel, 10m-blast radius
Minimum Range: 65m
Maximum Range: 3,750

FIM-92 Stinger Anti Aircraft Missile
Entered Project service in 1979. It can engage approaching as well as receding targets and also oblique targets before they reach the crossing point. An IFF feature is incorporated in the aiming unit. The missile is resistant to jamming and is not affected by such heat distracters as flares. It has a top speed of Mach 2.2, thus enabling to engage many high-speed targets. A passive infrared homing seeker is used that makes the Stinger into a fire-and-forget weapon. A laser guidance system is also available where the operator tracks the target through a lightweight, stabilized sight that aligns the laser beam for target intercept by the missile.
Caliber: 75mm
Operation: Manual
Type of Fire: Single-shot
Muzzle Velocity:
Feed: Single round, prepackaged
Weight Tracker: 3kg
Weight Launcher: 5kg
Weight Missile: 10kg
Effect: Blast and fragmentation
Area of Effect: 20m blast radius
Minimum Range: 60m
Maximum Range: 5,000m
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
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  #2  
Old 11-15-2013, 09:16 AM
dragoon500ly dragoon500ly is offline
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Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,906
Default Weapons: Grenades

AN-M8 HC Smoke
This is a burning-type grenade that produces a dense cloud of white smoke during its burning time of 120 seconds.
Weight: 0.672kg
Effective Throwing Range: 30m
Fuse Delay: 2 seconds
Burst Radius: n/a
Packaging: 16 per case
Package Weight: 18.45kg

AN-M14 Thermite
The extreme heat (2,200°C) of this grenade will destroy any equipment it is placed on and ignite any flammable material within 2 meters. The grenade will burn its way through 15mm of armor plate and will burn underwater. The grenade burns for 40 seconds.
Weight: 0.896kg
Effective Throwing Range: 25m
Fuse Delay: 2 seconds
Burst Radius: n/a
Packaging: 16 per case
Package Weight: 21.15kg

AN-M18, Colored Smoke
A burning-type grenade that produces a dense cloud of red, yellow, violet or green smoke for 90 seconds.
Weight: 0.672kg
Effective Throwing Range: 30m
Fuse Delay: 2 seconds
Burst Radius: n/a
Packaging: 16 per case
Package Weight: 18.45kg

M-6 CN-DM Gas
Similar to the AN-M8 but the smoke cloud consists of a mixture of tear and vomit gases. Effects last for up to one hour after exposure. The grenade burns for 60 seconds.
Weight: 0.476kg
Effective Throwing Range: 40m
Fuse Delay: 2 seconds
Burst Radius: n/a
Packaging: 16 per case
Package Weight: 15.75kg

M-7A3 CS Gas
This grenade produces a dense cloud of CS tear gas. The gas causes pain in the skin, eyes, throats and lungs. The effects disappear 15 minutes after exposure. The grenade burns for 60 seconds.
Weight: 0.434kg
Effective Throwing Range: 40m
Fuse Delay: 2 seconds
Burst Radius: n/a
Packaging: 16 per case
Package Weight: 13.5kg

M-9A1 BZ Gas
Upon ignition this grenade releases a cloud of BZ Gas and burns for 60 seconds. The gas causes temporary slowing of physical and mental activity, disorientation, and hallucinations. The effects last for up to 6 hours.
Weight: 0.450kg
Effective Throwing Range: 40m
Fuse Delay: 2 seconds
Burst radius: n/a
Packaging: 16 per case
Package Weight: 14.2kg

M-25A2 CN Gas Grenade
This grenade produces a dense cloud of CN tear gas. The gas causes pain in the skin, eyes, throats and lungs. The effects disappear 15 minutes after exposure. The grenade burns for 60 seconds.
Weight: 0.3kg
Effective Throwing Range: 40m
Fuse Delay: 2 seconds
Burst Radius: n/a
Packaging: 50 per case
Package Weight: 22kg

M-26A1 Fragmentation
The standard issue grenade. Containing 158gm of explosive the grenade explodes into approximately 400 fragments over the burst radius.
Weight: 0.448kg
Effective Throwing Range: 40m
Fuse Delay: 4 seconds
Burst Radius: 15m
Packaging: 30 per case
Package Weight: 23.4kg

M-34 White Phosphorus
Contains white phosphorus as filler. When the grenade explodes it throws out fragments of phosphorus throughout its burst radius. The fragments, which burn at 2,700°C for 60 seconds, will ignite any flammable substance they contact. The grenade will also create a large cloud of dense white smoke while burning.
Weight: 0.756kg
Effective Throwing Range: 30m
Fuse Delay: 4 seconds
Burst Radius: 35m
Packaging: 16 per case
Package Weight: 18.9kg

M-67 Fragmentation
The round, almost baseball-like shape of this grenade makes it easier to throw and more stable in flight. The thick casing of the body separates into a good number of fragments, but is not quite as effective as other methods of controlling fragmentation.
Weight: 0.390kg
Effective Throwing Range: 40m
Fuse Delay: 4 seconds
Burst Radius: 15m
Packaging: 30 per case
Package Weight: 21.7kg

Mk1 Illuminating
This is a hand-thrown flare. The grenade illuminates a 200m diameter area with 55,000 candlepower for 25 seconds.
Weight: 0.28kg
Effective Throwing Range: 40m
Fuse Delay: 7 seconds
Burst Radius: n/a
Packaging: 25 per case
Package Weight: 22.95kg

Mk3A2 Explosive
This is a prepackaged demolition charge of 0.226kg of TNT. The grenade’s fiberboard casing causes no fragmentation.
Weight: 0.437kg
Effective Throwing Range: 40m
Fuse Delay: 4 seconds
Burst Radius: 2m
Packaging: 20 per case
Package Weight: 20.295kg

NICO Stun
This grenade is a canister type, carrying 8 submunitions that eject out of the top. There is no fragmentation with this type. As each submunition is expelled from the canister, it flies in a random pattern and flashes after a 0.5-second delay. The flashes range from175-185 decibels and 1,000,000 candelas in intensity. They are carefully engineered to be above the temporary disabling level but not of such intensity as to cause permanent physical damage. The blast and shock cause temporary psycho- and physiological disorientation, preventing any voluntary acts on the part of those exposed to the effects. The duration is short term, lasting from 5-15 seconds and effecting those within a 10-meter radius.
Weight: 0.275kg
Effective Throwing Range: 35m
Fuse Delay: 2.5 seconds
Burst Radius: 10m
Packaging: 20 per case
Package Weight: 15.5kg
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
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  #3  
Old 11-15-2013, 09:17 AM
dragoon500ly dragoon500ly is offline
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Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,906
Default Weapons: Mines

M-14 Antipersonnel
This mine is designed to injure only one person. It detonates with 9kg of pressure. It is a plastic mine that is easily neutralized and defused, it is very susceptible to overpressure.
Weight: 0.1kg
Burst Radius: 0.13m
Packaging: 150 per case
Package Weight: 19kg

M-15 Antitank
This mine explodes when the pressure plate is subjected to more than 160kg of pressure or the tilt rod is tilted more than 15 degrees. An individual is unlikely to set it off. The mine may also be remote detonated (up to 50 meters away). The mine is easy to defuse and very susceptible to overpressure.
Weight: 14.3kg
Burst Radius: 54m
Packaging: 2 per case
Package Weight: 34kg

M-16A1 Antipersonnel
This mine, when fired, throws a shell 1-meter into the air. When the shell explodes, it hurls steel balls over a 30-meter radius. This mine will fire from either pressure or up to two 10-meter tripwires. It detonates on 3.6kg of pressure or by means of a tripwire. It is unaffected by overpressure.
Weight: 3.6kg
Burst Radius: 30m
Packaging: 4 per case
Package Weight: 20.25kg

M-18A1 Claymore Antipersonnel
This mine acts as a giant shotgun shell. The mine’s blast sends fragmentation out in a cone 100m long and 50m wide and 2m high at its end. The mine is issued in a canvas bandoleer with an M57 electrical firing device (called a “clacker”) and an M-4 blasting cap with 30 meters of firing wire. The Claymore can be command detonated or rigged to two tripwires. The Claymore is easy to defuse and is unaffected by overpressure.
Weight: 1.6kg
Burst Radius: 16m (100x50m fan)
Packaging: 1 per bandoleer, 6 per case
Package Weight: 23.85kg

M-19 Antitank
A non-metallic blast mine made entirely of plastic. The mine is designed to destroy armored vehicles but may also be used as a packaged demolition charge. The explosive charge is equal to 8.815kg of C-4. This mine requires 160kg of pressure or that its tilt rod be tilted more than 15 degrees. The mine can also be remote detonated (up to 50 meters away). It is susceptible to overpressure.
Weight: 12.6kg
Burst Radius: 48m
Packaging: 2 per case
Package Weight: 36kg

M-21 Antitank
This mine requires 132kg to explode, or 1.7kg of pressure on its tilt rod fuse. It may also use a magnetic or pneumatic tube fuse (when a vehicle weighing more than 400kg passes over it, the fuses will activate). A mine detector is likely to detonate the magnetic fuse, as well as probing with a knife blade. The mine is easily disabled once found, but it is totally resistant to overpressure.
Weight: 8kg
Burst Radius: 30m
Packaging: 2 per case
Package Weight: 19kg

M-25 Antipersonnel
This small blast mine is directional and designed to puncture a tire or wound a foot. It is emplaced by simply pressing it into the ground.
Weight: 0.077kg
Burst Radius: 0.156m
Packaging: 150 per case
Package Weight: 18.5kg

M-26Antipersonnel
This is another bounding antipersonnel mine. It is of a newer design than the M-16A1, but operates similarly. It is harder to defuse than the M-16A1, and is unaffected by overpressure.
Weight: 1kg
Burst Radius: 15m
Packaging: 10 per case
Package Weight: 13kg

M-88 Pursuit Denial Munition (PDM)
This mine is designed to be used to foil pursuit by enemy forces. It is easy to set and may be simply dropped in the enemy’s path. They are small (57x85mm) and can be easily missed by a rapidly moving group. They are difficult to disarm and are immune to overpressure. Once the safety pin is pulled, the mine becomes active thirty seconds later.
Weight: 0.54kg
Burst Radius: 2m
Packaging: 24 per case
Package Weight: 17kg
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
  #4  
Old 11-17-2013, 01:00 AM
clivegh clivegh is offline
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Join Date: May 2009
Location: Castro Valley Ca
Posts: 27
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Default Thanks for Getting the info

This is a great help for my MP Campaign!

http://www.henrick.com/ca4

I am actually going to use the 60mm Mortar tomorrow night!
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