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Old 10-03-2008, 05:51 AM
Fusilier Fusilier is offline
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I said 'none' for number 2 as there is no explosive in the round.

Targan, yes I agree about the masonry, but think you'd have to be pretty much in the way of the round to be hit by it. And unless it hit your face I don't think it'd do much damage. Not saying you are wrong or I am right... just saying.
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Old 10-04-2008, 01:43 PM
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Marc Marc is offline
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Bona nit!

About the Navigation skill in urban combat i think I will use Kcsusk suggestion.

From the point of view of a group of characters entering for the first time in a disputed urban area, the use of navigation skill can be especially important.
Perhaps the group have not any map of the city. If the characters have not get enough information before entering the area, a military map will be usually at 1:25000 scale and it is not the most appropriate system to plot a coordinate movement. Of course, the presence of characteristic buildings, big squares, main roads and others can help. But the urban scenery will be deformed by rubble. Some streets will be blocked and the signs can be obscured or changed by the defender.

And, after all, the real problem is not to get lost. The use of navigation skill can help the referee to answer questions like: Will the group spend precious time to link with an allied unit? Will they know the best alternate and passable route for their 2 1/2 truck, after having found the main street blocked? Will the scout remember if that route is covered from that high building occupied by enemy forces?

The level of the navigation check may be adjusted by the information required and the familiarity with the area. The battle hardened sniper who has been fighting in the city for tree months knows that if he goes through the gap in the wall of the warehouse and crawls under the burnt car, he will find the entrance to the sewer system that will allow him to gain a good shooting position over that 2 1/2 truck that has found the obstacle he has prepared yesterday. For sure the truck crew will choose that predictable alternate route where he will be waiting, with the patience of the hunter.

In other RPG's, skills as "local knowledge" or "tactics:urban combat" would cover those kind of situations, leaving to the navigation skill the simple task to decide if the group get lost.

And from the Murphy's Laws of Combat (Challenge#57): "The most dangerous weapon in your enemy's arsenal is one of your own second lieutenants carrying a map and a compass."
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Old 10-04-2008, 03:52 PM
jester jester is offline
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The thing about urban and getting lost.

Yes, in a town or city thats been blown to bits the landmarks will be defaced and altered. But, the same will be with obstacles. Not so much point A to point B via a map. But having to do a very round about route to get there is what makes it so easy to become lost in urban fighting.
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Old 10-04-2008, 04:01 PM
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Quote:
Originally Posted by Marc
Bona nit!

About the Navigation skill in urban combat i think I will use Kcsusk suggestion.

Even with maps in an urban zone, populations have been known to take down street signs or exchange street signs in an effort to confuse an enemy force.

Most of my "urban house rules" came as i was putting an iraqui type scenario together (or thing black hawk down - the movie).
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