RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #31  
Old 02-27-2014, 08:26 PM
Brother in Arms's Avatar
Brother in Arms Brother in Arms is offline
Registered User
 
Join Date: Nov 2008
Posts: 310
Default Hi-rail truck!

I have always wanted to have a game that used a Scaved up Hi-rail truck preferably diesel (so it could use bio diesel or methane) but it would be great. Just enough for a few PC (maybe 3-4 max) and a little bit of gear and only two ways to go.

I think I might use this in a game I am thinking of running a D20 based post apocalyptic game based in semi-modern Vermont.

Brother in Arms
Reply With Quote
  #32  
Old 02-28-2014, 01:35 AM
Badbru Badbru is offline
Registered User
 
Join Date: Nov 2008
Posts: 62
Default

Quote:
Originally Posted by Brother in Arms View Post
I have always wanted to have a game that used a Scaved up Hi-rail truck preferably diesel (so it could use bio diesel or methane) but it would be great. Just enough for a few PC (maybe 3-4 max) and a little bit of gear and only two ways to go.

I think I might use this in a game I am thinking of running a D20 based post apocalyptic game based in semi-modern Vermont.

Brother in Arms
I've heard of GM's railroading the characters but come on!
Reply With Quote
  #33  
Old 02-28-2014, 05:59 PM
Brother in Arms's Avatar
Brother in Arms Brother in Arms is offline
Registered User
 
Join Date: Nov 2008
Posts: 310
Default

Badbru

hahaha

yeah but they at least will have a vehicle and it can also be driven off the rails (at least potentially)

Brother in Arms
Reply With Quote
  #34  
Old 02-28-2014, 11:06 PM
Bullet Magnet's Avatar
Bullet Magnet Bullet Magnet is offline
Registered User
 
Join Date: Nov 2010
Posts: 138
Default

Quote:
Originally Posted by Badbru View Post
I've heard of GM's railroading the characters but come on!
If you're gonna do it....do it! Why waste time being subtle?

Time for an old song, with new lyrics:
Putting PCs on the railroad, for the game they'll play
Putting PCs on the railroad, they can only go my way...
__________________
"They couldn't hit an elephant at this dis...."

Major General John Sedgwick, Union Army (1813 - 1864)
Reply With Quote
  #35  
Old 03-01-2014, 08:30 AM
WallShadow's Avatar
WallShadow WallShadow is offline
Ephemera of the Big Ka-Boom
 
Join Date: Jan 2010
Location: near TMI
Posts: 574
Default rail service and stability

The first time you make a scheduled run between settlements (cantonments/forts/etc), you have created an expectation of "civilization", a restoration of a measure of the pre-war ease of transportation and mobility. When word spreads of the run, passengers, merchants, farmers, manufacturers, and people with mail will flock to the railheads with their packages.
And once the pattern has been established and proven, public anticipation will drive a greater feeling of "civilization"--think "the Wells-Fargo wagon" in "The Music Man", or Sears & Roebuck's Catalog and the dreams it generated of items that could be had from far away.
A further result would be the extension of settlement, and hopefully, security, along the rail path from both ends. Concerned parties would be watching toward that direction and would probably institute patrols to ensure continued safe service. Urban Sprawl, but along an expanding transportation conduit.
Rail service would then become a Holy Grail for aspiring settlements located near existing rail lines, a bandwagon they could jump onto to boost their town's prosperity. You might see a small town scavenging disused rails and ties from one line to connect to a prospective "live" line to get in on the action.
Lots of adventure opportunities for players to assist various groups, ride shotgun on cargoes/escort passengers, get a vaccine to a town with an outbreak of disease, or hijack a valuable shipment (Firefly--"the Train Job"), etc.
The train service could also serve as a plot device--"He's coming into town on the Tuesday run--and he'll be gunning for you!", or as a medium for drama--"They all stabbed him, Inspector--it's the only explanation possible!". The _building_ of the rail lines may provide inspiration--two towns or business concerns racing to finish their connection first, with all of the dirty tricks, sabotage, and outright murder that could entail.
__________________
"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.
Reply With Quote
  #36  
Old 03-01-2014, 08:39 AM
kalos72's Avatar
kalos72 kalos72 is offline
Registered User
 
Join Date: Feb 2009
Location: Jacksonville Florida
Posts: 921
Default

Texas has substantial rail lines...my only concern is securing them over 1000's of miles.

I guess, similar to the airship thread, outposts will need to be added as they lines extend.

Also I am envisioning the trains needing to be able to defend themselves from a concerted attack of a few hundred people. Maybe with RPG's...
__________________
"Oh yes, I WOOT!"
TheDarkProphet
Reply With Quote
Reply

Tags
trains


Currently Active Users Viewing This Thread: 4 (0 members and 4 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
US Recovery Plan chico20854 Twilight 2000 Forum 84 03-30-2012 10:40 AM
Communications and Internet in TW2000 kato13 Twilight 2000 Forum 0 09-10-2008 05:00 AM
Recovery... without us. kato13 Twilight 2000 Forum 0 09-10-2008 03:45 AM


All times are GMT -6. The time now is 11:16 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.