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#1
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For anyone interested in the exact composition of the first vehicles sent out here they are - based on the vehicles that historically were in working order or could be repaired with more access to spare parts as per the story line or that only needed a .50 cal HMG to get them back to fully operational status
Was originally posted as general numbers in the Olefin universe thread but not with details Dispatched to the 40th Tanks - M60A1, M60A2 Dispatched as a reinforcement by itself Composite battalion Mech Infantry Company – M113A1 FSV, M59 APC, M114A1, FV603 Saracen APC, Panhard M3 APC, Dragoon APC, M5 Half track Tank Company – Conqueror, Centurion Mk13, M47 Patton, M4A3 Sherman, M50 Sherman Scout Company – Fox FV21 AC, FV601 Saladin, FV701 Ferret, Panhard EBR-90 ARV, T17E1 Staghound AC, Humber Mk IV AC SPG Company - FV433 Abbot M105 SPG, Sexton SPG armed with a 105mm howitzer and an M37 105mm Howitzer Motor Carriage HQ Section – Saracen Command Post vehicle, BTR-40 Engineering Company – M578, M88A1, M32B3 AV With the second batch to include vehicles that had parts harvested by the Army for Littlefield's techs to use to get the vehicles back up and running as inferredin the story notably the AMX-13 tank and the M103A2 tank that he had as well as what he needed to get one Ontos back into operational condition including the recoilless rifles Last edited by Olefin; 10-29-2014 at 09:52 AM. |
#2
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Have you put any thought into the wear condition for each vehicle?
Some would have fundamental maintenance issues. Some would have been the pet projects of the maintenance staff and received extra TLC. Some would have easier access to spare parts. Were any used for movie production? Those might have gotten extra attention as they would be revenue generators. |
#3
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Actually I have - keep in mind that Littlefield restored his vehicles when they were done to basically either production or better than production condition - and many of them had working armament as well historically
Here he is getting not only more spare parts during the war as the Army tries to bring older equipment back into order out of storage depots but has access to their remaining stocks after he officially makes the Collection available to them. The tanks for instance I choose have working armaments in real life with the exception of one Sherman tank. That is why the AMX and the M103A2 werent in the first batch - he needed more parts for them to get them fully working. Most likely the wear value of most of the vehicles would be either a 0 or 1 at the most - with the ones that never got restored being from 7 to 10 - what he first sends out are the fully restored, fully armed vehicles. Its amazing how good his restoration work was. There were WWII and Korean War vets who said what he did was in better than factory condition. For instance he has two Staghounds - one is in terrible shape and would have been used to get the other one ready. There are vehicles that were barely started in their renovation - both of the Jagdpanzer Kanone's he had for instance were very rough - probably wear value 9 or 10 - so not all of them are going to be able to be made useable. But the repair facilities are perfect to get damaged M1 tanks and Bradleys back into shape as well Last edited by Olefin; 10-29-2014 at 11:47 AM. |
#4
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The next issue is odd ammunition types.
It would be interesting to know if the US manufactured uncommon rounds (not for US modern equipment) such as 37, 75 and 90mm for export. Those shipments would have been locked down at some point. I have always wanted to work the Rock Island Arsenal into a T2k scenario as it seems likely to survive in some form. Maybe they use their production equipment to make these uncommon rounds and the PC are somehow tasked with moving them overland (or down the Mississippi). |
#5
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Many older vehicles actually had that done to make them more effective -look at all the mods to the Stuart and Sherman for instance And I would love to see Rock Island worked in like that. Actually the game sort of ignored military production centers in the US with the one exception of the Lima Ohio tank plant and even then it really didnt look at what a treasure trove a plant like that would be. Imagine how many spare parts you could get for keeping your M1 fleet going from there even if you only could get a couple of operational tanks actually at the plant itself for "loot" That was how in our game we kept our equipment running as long as we did - we raided Soviet depots and tank repair shops and found captured US ammo and spare parts to keep our vehicles going including my M1 Oh one other thing - to keep in mind the nine techs that he employed full time could fully restore around 4 tanks at a time which took anywhere from a year to two years to do depending on what was needed to do to them (some of them he got in very good condition, some he got that looked like wrecks and were actually wrecks). Thus we arent talking about a tidal wave of new equipment that fully restores the MilGov forces. What you are looking at is the ability to probably repair and restore to full operational capability at a rate of probably 8-16 vehicles per year (with them being recovered battle damaged or otherwise broken down tanks and APC's) if you want the level 0 to 1 wear level and probably twice that or more if you want a level 3-5 level where they only repair enough to get it operational. And his techs are very good at scavenging several vehicles to get what is needed to get one fully operational. Last edited by Olefin; 10-29-2014 at 01:24 PM. |
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#7
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Sorry you are right about the meaning. However I would say a Conqueror or M103A2 (or for that matter a working M60A2) would be unique unless someone rescued more out of museums |
#8
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By the way one thing to keep in mind is that when the game was written his collection was just starting out and even with V2 many people didnt know about it. That collection is a game changer in CA - its the obvious path for MilGov to retake at the very least CA and possibly much of AZ as well by being able to add new equipment and repair its old equipment when they were literally at the end of their logistical rope as to keeping what they had going, let alone reinforcing.
Plus if there is one place that canon definitely messes up its the US letting the Mexicans keep southern CA and Phoenix. There is no chance, actually zero that would happen. Especially considering Mexico's logistical issues - eastern New Mexico and Texas possibly but TJ and Baja hardly represent points of supply that make for a viable long term Mexican presence - especially considering that LA's water supply is in the part of the state that MilGov controls and ditto the water supply for much of southern AZ from the Colorado Lose that and you go back to LA and southern AZ being desert oasis towns. Thus Littlefield's collection and depot give MilGov what is needed for the American Reconquista of southern CA and AZ |
#9
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Treat everyone you meet with kindness and respect, but always have a plan to kill them. Old USMC Adage |
#10
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And that collection is a gold mine for a GM. If you have a party in the American West it makes for a great way to have a lot of adventures in CA and other areas to get parts for him for getting more vehicles back into operation.
I hinted at that in my story with the “Sir, remember that team we sent to sneak into what was left of Camp Pendleton back in December? The parts they got worked like a charm! She is ready for you to take her out for a test drive anytime you are!” part. Or getting a new transmission and other parts the AMX-13 light tank needs by getting them from knocked out Mexican AMX VCI APC's in various battlefields in the state. Or sending a team behind Mexican lines to get 37 mm tank ammo for the Stuarts, Lees/Grants and the Humber Mk IV to be able to arm those vehicles if other ammo can't be found. Or even just as a way to introduce some very unique vehicles to the game that you wont see anywhere else. Where else can your characters man a Conqueror tank or an operational M103A2 tank after all? |
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