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#1
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They made a ton of ammo and you had to figure by late in the war they were issuing stuff that may have been in storage for a long time - so the answer is most likely it was lacquered steel but if its old ammo it could have steel and copper |
#2
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I Highly doubt that lacquered cases would ever make it onto a modern battlefield. Heat resistant lacquer would be in short supply while an old substitute (wax) would not. The Soviets have shown that painted steel cases can work very handily in modern actions. Stock AR-15's can use the Wolf brand steel cased ammo without a problem. Lacquered cases were used during WW2; but modern powder and lacquer DON'T mix. A hot wax seal around the bullet crimp would work just as well for sealing out water (rust would be a "non-issue" in the cottage industry reloading plant, they simply wouldn't care) and could be used to seal plastic shotgun shell hulls. The brass cases from fired ammo are pretty hardy and even a "green" brass case can be polished very quickly in a case tumbler. Most rounds can be reloaded between 10 and 12 times providing they weren't loaded to +P pressures (which will reduce case life). Even the harshly "dinged" cases from an H&K "enhanced blowback" roller locking action (MP5, G3, HK33/41, MG3) can usually be salvaged by running them through a 2 piece (inside and outside) resizing die. I would roll a 1d10 for 6 or less for successful resizing of crimped cases.
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#3
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Great stuff! I'm stealing this for my upcoming campaign. A couple of thoughts:
1. I loved the addition of soup. One of the things that I think the Army does well is soup. I think this, along with stew, would have been a staple of the 5th ID. 2. Any thoughts on eggs? Another thing the Army does well (look at the line omlette bar at any DFAC). Now, I'm not thinking there's going to be such a thing on at the field kitchen as 5th ID is jumping off on it's raid, BUT, chickens and eggs are fairly easy to keep and eggs are a great source of protein. Now, chickens are succeptible to disease if kept together in large numbers or come in contact with certain migratory waterfowl (which have probably already been shot by locals for food), but to me some type of arrangement such as "protection and tractor maintenance in exchange for some of your eggs" would be a pretty sweet deal for a German or Polish farmer. |
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I would be concerned about the diversion of fuel from combat units for transport of livestock or refrigeration. I think it would be more "resource feasible" to hire civilians to "drive" cattle, sheep, or goats behind the combat units. These animals really don't need feed hay or grain as a food source for short 100km to 150km drives. You just let them graze on the drive. Texas Longhorns and Brahmas can and do survive completely on graze (although they both look anorexic to this former Black Angus herder). These two breeds have another advantage that most milk and beef cattle don't have today. They can birth without assistance (google "Calf Chains" for an education on this). Horses are a very different story. A horse NEEDS grain if it is to do any work for you. Horses without grain will deteriorate very quickly if used for work. This all assumes an orderly/planned movement of a military unit. If a military unit were "moving with a purpose"; I'm betting they'd just "forage" for supplies (much to the distress of the locals).
Last edited by swaghauler; 05-27-2015 at 04:59 PM. |
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I can imagine chicken coops, rabbit hutches, and small pig and goat pens festooning the top decks of military vehicles as they move from laager site to laager site (assuming combat is not expected imminently).
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#8
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This, also cows moving at 10 miles per day are going to be outpaced by unit movements that can be 100 miles away in a single day. That would leave them further vulnerable to bandits. Last, cattle drives of the American Old West were either from winter to summer graze or to market. That market could be hundreds of miles away, but the cowboy expected only to be on the trail for a few months then home with a good purse. Civilian cattle drivers in T2K might sign on indefinitely because it does mean they eat. However, can you expect them to cross borders and enter an area that might be hostile to them? |
#9
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The feed requirements for cows, horses, mules, and oxen would be to great a burden for a mobile unit. Only a unit in cantonment could pasture them or stock that much hay and grains..... which would count against ethanol production. |
#10
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Great point! There would definitely be competition for resources! I may work that into my game. Thanks!
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#11
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The use of urea from human urine applied to chopped hay, straw, and other less-suitable fodder (corn stalks, etc) can boost the nutrient availability of the material by 20%; this could offset the diversion of grains as cattle feedstock.
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
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