RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 07-02-2015, 01:41 AM
CDAT CDAT is offline
Registered User
 
Join Date: Aug 2013
Posts: 401
Default

Quote:
Originally Posted by Anna Elizabeth View Post
That makes sense. I've seen ads for brass catchers on AR-15-type weapons, but what is nice for a hobbyist might not work in the field.
I have seen some of the aviation guys using them. My understating is that the only issues they may cause is when they get full they will jam the weapon, most that I have seen would hold at most 100 spent cases, less if they get jumbled up badly. I would guess they are good for two, maybe three magazines out of most rifles.
Reply With Quote
  #2  
Old 07-04-2015, 02:11 PM
Twilight2000v3MM Twilight2000v3MM is offline
Elite Couch Commando
 
Join Date: Nov 2008
Location: Brentwood (N. Cal), California
Posts: 119
Send a message via Yahoo to Twilight2000v3MM
Default

I own an HK 93. I can tell you... you can reload that brass normally.

You "can" reload steel cased ammo. Its just harder on the equipment.

The only issue I see with reloading in a T2K enviornment is making the ammo to function reliably. Casings... no problems. Primers and actual FMJ type projectiles are much harder. Powder IDK it would seem that you would need good components.

I'd love to hear ideas on this.... :-)
__________________
Max M. "aka Moose"
Reply With Quote
  #3  
Old 07-04-2015, 02:40 PM
Apache6 Apache6 is offline
Registered User
 
Join Date: Oct 2011
Posts: 213
Default Messing in 2000

Photos from messing of 2d MARDIV in Poland. A German made mess kit issued to Sgt Jamie Carol. A wild pig, 'sniped' by a Marine from 2/6.
Attached Images
    
Reply With Quote
  #4  
Old 07-04-2015, 09:17 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

I think the biggest problem with reloading military smallarms ammo at the cottage industry level, is something that we have mentioned on the forum before but doesn't seem to be been brought up again in this thread - removal/replacement of the primer from used cases.

Most military rifle ammo (including from Eastern Europe) has been using Berdan primers for pretty much all of the 20th century. Berdan primer cases have two small flash holes and a centreline anvil where the flash hole would be on Boxer primer ammo (Boxer priming is found on nearly all common civilian centrefire ammo made in the USA as well as places like Australia). Basically, Berdan primers are a simple cup whereas Boxer primers are a two piece design that incorporates an anvil. On both types, the priming compound is crushed between the firing pin and the anvil to cause ignition of the gunpowder.

Special tools are available to remove Berdan primers but they are not likely to be widespread in the warzones. Boxer primed ammo is relatively easy to deprime and requires little more than a hole punch of a width suitable for the flash hole.
Berdan priming was, as far as I can tell, chosen for most military forces around the world because Boxer primers were far more complex to manufacture in the 1800s. This would have been of obvious importance in the past but with mass production factories of the 1900s, it's less so now.
Examples of Berdan (on the left) and Boxer (on the right) primer ammunition


As mentioned, special tools are available to remove Berdan primers and some reloaders have even found methods to convert Berdan primed ammo to a Boxer primer. However there is a simple way to remove Berdan primers that requires tools no more complex than those used for removing Boxer primers and the principles of hydraulics. Basically, fill the case with water and use a suitable width rod to put pressure on the water thus causing the water to force the primer out.
Here's a short (8 mins) YouTube video showing a conversion of Berdan to Boxer ammo plus using the hydraulic technique to remove the Berdan primers.
https://www.youtube.com/watch?v=AkKJfvMyuDg
and here's another vid (approx 10 mins) showing another person's method of removing the Berdan primers.
https://www.youtube.com/watch?v=ZQNDgjcgofY
And this thread shows a dry method (i.e. no use of water) of removing the Berdan primer along with the main point of converting Berdan ammo to Boxer.
http://parallaxscurioandrelicfirearm...l#.VZicpBuqpBc

I think all these methods would be "discovered" in the T2k world depending on a community's ability to make the required primers and while not something that many Players might care about, it does add an extra layer to the game that can be useful for fleshing out the world or even as seeds for adventure scenarios.
For a more informed report, the wiki article on centrefire ammo is a good start.
https://en.wikipedia.org/wiki/Centerfire_ammunition
Reply With Quote
  #5  
Old 07-05-2015, 01:15 PM
Twilight2000v3MM Twilight2000v3MM is offline
Elite Couch Commando
 
Join Date: Nov 2008
Location: Brentwood (N. Cal), California
Posts: 119
Send a message via Yahoo to Twilight2000v3MM
Default

Another thing about ammo. Even though in the twilight war the war had raged for 3-4 years with BILLIONS of rounds fired.... how many BILLIONS of rounds were manufactured before it all stopped?

I would say that in places with constant conflict of minor military forces with relatively low number of fighter/shooters there would be enough to go around.

Now whether that ammo is easy to distribute is another story.

I think Stainless hit ti in the head with the above post though. I think a small but well run manufacturing plant (by game standards) would be able to produce reliable ammo for military use.
__________________
Max M. "aka Moose"

Last edited by Twilight2000v3MM; 07-05-2015 at 01:28 PM. Reason: thoughts
Reply With Quote
  #6  
Old 01-04-2018, 10:42 AM
Draq Draq is offline
Registered User
 
Join Date: Sep 2014
Location: texas
Posts: 329
Default

Some insight as to what places like wojo are capable of https://youtu.be/0TMrunbZLJw
Reply With Quote
  #7  
Old 01-05-2018, 07:23 PM
WallShadow's Avatar
WallShadow WallShadow is offline
Ephemera of the Big Ka-Boom
 
Join Date: Jan 2010
Location: near TMI
Posts: 574
Default

Speaking of munitions/armaments, if the PCs gifted with Chemistry, Armorer, Combat Engineer, Mechanic, Metallurgy, and similar industrial skills would work for Wojo in exchange for ammo or discounted munition prices, how much could they possibly improve on the 10% failure rate? Perhaps building and operating a tempering oven to reduce cartridge case failures/extend case life. Or quality control on the propellant and primer lines to make misfires less likely? Or revamping the dies to ensue cases are not damaged by mis-shaping them? What about the effect a PC's Instruction skill might have on raising the quality co-efficient of the Wojo production line?
Also, on a distantly related note, would mine-detectors give scavengers an advantage in locating spent brass? If so, how much?
__________________
"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.

Last edited by WallShadow; 02-02-2018 at 02:02 PM.
Reply With Quote
  #8  
Old 01-05-2018, 07:29 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

Re-reading this thread I realize that .45cultist's post (#36 in the thread) actually had mentioned the difficulties of removing Berdan primers and also a very quick (and cottage-industry) solution.
Obviously I wasn't paying attention when I made my post with the images of Berdan and Boxer primer cartridge cases
Just goes to show, it's worth going back and re-reading a lot of these threads
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:24 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.