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Old 08-13-2015, 02:38 PM
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LT. Ox LT. Ox is offline
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Default What a great job!!

Quote:
Originally Posted by Marc View Post
I am quite satisfied with the speed with which the combat turns are resolved using v2.2 set of rules. But it is true that some of my players are very familiar with the rules thanks to have played Traveller:The New Era (another of my favourite games). But if they could take a look to my side of the table (the referee side) ... Chaos! Anarchy!

I'm a quite organized referee until combat arises. Then, I want rythm. Nothing more boring for a player than to wait their turn. And with the speed... disorder. As a result, rythm can be lost.

I have mitigated the problem with a NPC Sheet. We call it Collective NPC Sheet, to represent up to eight individuals and write up their health status, ammo, skills, and stuff like that. After that we, created an Individual NPC Sheet for important NPC.

I have translated the page of our site where you can find both sheets. You will find it here, with all the explanations: L'Argonauta, T2K NPC Sheets

By the way, I will very grateful if anyone takes a look to the linked page and indicates to me any miss in my English Skill roll.
Thanks you very much!
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Old 08-13-2015, 05:56 PM
Ancestor Ancestor is offline
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Thank you both Adm. Lee and Marc. I've got my teenage boys as my PC's so the attention span is about, well, nil! This will really help!
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Old 08-13-2015, 06:29 PM
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pmulcahy11b pmulcahy11b is offline
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Y'know, I was thinking, and it occurred to me that the same thing I did on maps with acetate could also be done with figures and pieces of thread.
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Old 08-13-2015, 10:03 PM
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LT. Ox LT. Ox is offline
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Default Yep

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Originally Posted by pmulcahy11b View Post
Y'know, I was thinking, and it occurred to me that the same thing I did on maps with acetate could also be done with figures and pieces of thread.
Ala H.G. Wells "Little Wars"
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